AndrewJ -> RE: Artillery problems (1/7/2014 11:00:11 PM)
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quote:
Unguided weapons "stick" to their targets in order to discourage precisely this kind of micromanaging one's way out of enemy fire. But wouldn't this remove one of the very real tactical limitations of long-range gunfire? At one time there was a naval tactic of "chasing splashes", where ships would maneuver towards the last set of shell splashes on the theory that by continuously altering course in this way they would be able to foil any aim corrections the shooter had made since his last shot. By the time the next shot arrived, the ship would have dodged to a place that wasn't being aimed at. So long as the ships turn at a realistic pace (I think you've done that?), and the shells travel at a realistic speed (this too, I think?), then wouldn't it be more realistic to have pure ballistic flightpaths without any stickiness? [&:] After all, a nimble fast moving ship can be a very difficult gunnery target.
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