berto -> RE: Coder Diary #14 -- Dynamic Day/Night & Visibility (12/26/2013 6:45:44 PM)
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quote:
ORIGINAL: Juggalo quote:
ORIGINAL: Crossroads Go for it Ian! The map should not be an issue with 250m hex scale. The length of the scenario, reinforcements, all that? Now the engine can handle it, if the scenario designer only has the persistence to model it all [8D] Then, how to test such a monster? With the new automated test feature perhaps: Coder Diary #11 Yes, but there are many other variables in a multi-day battle which our venerable old CS engine simply cannot model without extensive .btl editing. Things like replacements, breakdowns/repair, fatigue, supply variances, changing weather, ad nauseum....[>:] I tend to agree with you. Battles lasting just a few days are fine, but beyond that... [sm=dizzy.gif] OTOH, not for the immediate next update but beyond, we still have a few (many?) tricks up our sleeves, including ... an event editor. [:)]
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