WildCatNL -> RE: All 27 Red Storm maps re-done, in summer and winter colors (3/19/2014 10:24:34 PM)
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ORIGINAL: Sabre21 [...] One thing I would say is that I think you over did the small individual type trees. The thing I noticed about living over there was that there were 3 types of terrain. Built up area, heavy wooded areas, and farmers fields. I attached a pic I took over an area that was referred to as "Little Switzerland" due to its hilly terrain. This was in Bavaria and if I can find more I will post them. Note that where there are steep inclines or hills, there are trees, and outside of towns and denser forests there are farmer fields with few if any individual trees. The Germans farm every bit of land possible. There are very few trees outside of the towns and forests. [...] Great comment. I'm also not happy with the randomly placed individual trees. However, I was less happy with the empty "clear" aka "mixed" hexes, whose look didn't match their meaning the game: these empty "mixed" hexes are harder to see through (4 hindrance vs 2), and to move through (5 hindrance vs 3) than fields. It didn't feel right to put arty units or HQ units in empty "mixed" hexes instead of "fields" hexes, although this is the right thing to do. Now the roads are positioned right (see post above), I like to try filling the "mixed" hexes in a more appropriate way. For "mixed" hexes containing roads (and most of them do), lining up these roads with trees and the occasional building probably looks better (as in the bottom of your Bavaria photo). For other types of "mixed" hexes on hills, putting in small clumps of trees might be an improvement. I'm not sure what to do with the remaining mixed hexes (probably representing breweries, landfills, power stations, automotive test tracks - I can check on Google maps), William p.s. Sabre21, thanks for your contributions to this forum. Your posts have added greatly to my understanding of helicopter tactics, and to me enjoying the game!
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