RE: All 27 Red Storm maps re-done, in summer and winter colors (Full Version)

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Jafele -> RE: All 27 Red Storm maps re-done, in summer and winter colors (6/25/2014 6:39:01 AM)

Interesting [:)]




DoubleDeuce -> RE: All 27 Red Storm maps re-done, in summer and winter colors (6/25/2014 6:49:41 PM)

Hmm, I just noticed the river names missing as well. Would be nice to have . . just saying. [:)]




Mad Russian -> RE: All 27 Red Storm maps re-done, in summer and winter colors (6/25/2014 11:13:56 PM)

Hey.... I named the major rivers. [;)]

Good Hunting.

MR




DoubleDeuce -> RE: All 27 Red Storm maps re-done, in summer and winter colors (6/25/2014 11:48:32 PM)

LOL, Looks like I've been playing with modded maps for so long I thought that even the minors rives were named and the modder's just left them out. [:(]




WildCatNL -> RE: All 27 Red Storm maps re-done, in summer and winter colors (6/26/2014 8:18:57 PM)

quote:

ORIGINAL: Iron Mike Golf
Oh, that's great. Now we need....river names. Just kidding.


quote:

ORIGINAL: Double Deuce
Hmm, I just noticed the river names missing as well. Would be nice to have . . just saying. [:)]


I've just updated all maps with the new map margins. It may take a while for the downloads to work fine.

In the downloads, map CA 1 Red Storm features stream labels to get your feedback. This should also make you guys run out of luck... So if your FASCAM doesn't take stop hostile armor, or if your AA isn't capable of taking out these Hinds in your next games, you know why : )

William

[image]local://upfiles/31564/89EE7D0B50D441FEA102A1413403CE90.jpg[/image]




demiller -> RE: All 27 Red Storm maps re-done, in summer and winter colors (6/27/2014 3:18:43 AM)

Wow, what you've done with the map margins is the icing on the cake for me! The style of these, looking so much like a military map, is exactly what I'm after for this game. If at some point you decide to add some subtle topo lines to your elevations you'll make me a happy gamer.

Very nicely done.




IronMikeGolf -> RE: All 27 Red Storm maps re-done, in summer and winter colors (6/28/2014 2:50:41 AM)

You're a hero, W1ll14m!




DoubleDeuce -> RE: All 27 Red Storm maps re-done, in summer and winter colors (7/3/2014 12:29:52 AM)

Any update on the desert maps?




WildCatNL -> RE: All 27 Red Storm maps re-done, in summer and winter colors (7/10/2014 9:01:49 PM)

I've updated the map packs as follows:
- all 27 maps now feature labeled streams, making it easier to define and memorize your battle plans, or write easy to understand AARs (see Iron Mike Golf's AARs in the After Action Report subforum).
- the 'printer-friendly' maps have been updated with the urban perimeter blocks (and labeled streams).

@Labeled streams:
Pretty much all streams have been labeled. Those streams without labels most likely represent ditches without a name on Google maps. In rare cases, the stream didn't receive a label because its game map position didn't match a single stream on the actual terrain data.

Mad Russian has done a tremendous job creating the German terrain as hex maps in the game. The streams are hardest to get right since they cannot go anywhere but between hexes; whereas houses and trees can be painted freely on hexes, streams cannot. Nevertheless, the process of finding a matching stream on Google maps for each stream on the hex maps has been straightforward.

@Printer friendly maps
I'm really happy to see these maps being used in AARs (such as Waltz of the Eaglehorse and Hunting Bears The Battle for Buchholz).

I did have another look at elevation lines. For the type of maps we (stacks of pancakes with cut-outs, with all steps having similar inclines), I cannot come up with an automatic way of adding elevation and elevation lines that will look "natural". Perhaps The Plodder can.

The next step for me is updating the maps for 2.04 (hopefully including one or more re-makes of the Flashpoint Germany maps). Afterwards, I'll dive into my NTC map again.

William

[image]local://upfiles/31564/70732A3AD1E94842BBB4D06F14610B41.jpg[/image]




demiller -> RE: All 27 Red Storm maps re-done, in summer and winter colors (7/11/2014 1:21:08 AM)

Thanks so much W1ll14m! These maps just keep getting better. The planning maps are really essential for me these days. I really appreciate your great work here.




Killjoy12 -> RE: All 27 Red Storm maps re-done, in summer and winter colors (7/11/2014 2:14:22 AM)

These just keep getting better and better!




DoubleDeuce -> RE: All 27 Red Storm maps re-done, in summer and winter colors (7/11/2014 7:49:00 AM)

Nice. Thanks for the update William.




MirabelleBenou -> RE: All 27 Red Storm maps re-done, in summer and winter colors (7/22/2014 7:17:40 AM)

Very very nice maps. Thanks for your hard work !




Werewolf13 -> RE: All 27 Red Storm maps re-done, in summer and winter colors (7/22/2014 8:49:11 PM)

One wonders...

What happens when 2.04 is released. Will we have to reinstall these great maps or does 2.04 include them????




CapnDarwin -> RE: All 27 Red Storm maps re-done, in summer and winter colors (7/22/2014 9:23:31 PM)

No custom maps in 2.04. We have added a Custom folder to both the maps and map markers folders that you can place custom maps in and they will load in place of the defaults. This will prevent overwrites in any future update. If you have custom maps I would suggest moving them over to a separate folder before installing 2.04 and then copy your custom maps into the new Custom folder.




WABAC -> RE: All 27 Red Storm maps re-done, in summer and winter colors (7/23/2014 4:12:18 AM)


quote:

ORIGINAL: Capn Darwin

No custom maps in 2.04. We have added a Custom folder to both the maps and map markers folders that you can place custom maps in and they will load in place of the defaults. This will prevent overwrites in any future update. If you have custom maps I would suggest moving them over to a separate folder before installing 2.04 and then copy your custom maps into the new Custom folder.


I think that is a very fair solution. I appreciate the constraints on the design team. And I appreciate the things you are doing to accommodate your community of modders -- may it grow, prosper, and purchase all future updates. [8D]




WildCatNL -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/2/2014 10:29:11 PM)

(Following up on Takoda's suggestion, as made in the NTC Central Corridor map thread):
quote:

ORIGINAL: TAKODA
Is it possible to pull and stretch a map picture (for example the random map picture below) with image software to suit the hexes? What I mean is can a picture like this be pushed and pulled to suit the hex tiles?


No, and yes. Great suggestion. Bear with me.

No, you cannot take a (topo) map picture (or satellite picture) and expect it to still look good after you deform it to match all the different 500m movements that towns, river bends and hill tops make as part of the map design. The warping can get quite severe in spots, and you'll be bending map labels in ways that look bad. See the picture below, left bottom corner, especially the Kleinenbremen town label.

But yes, you can take the idea of warping and apply it to the elevation data. If you're able to define how positions on a satellite map should move to match those on the hex map, you can apply the same warp to elevation data. And from the warped elevation data, it's feasible to compute a new hill shade, and blend this into a hex map, along with its contours.
The right bottom corner shows the recomputed hill shade that is blended into the map above. See how the East-west ridge has nice dips for North-South roads and streams, just like the real thing...

What do you think?
Btw, blending in the hill shade doesn't work well unless the hex map has a lighter-is-higher elevation coding.

William

[image]local://upfiles/31564/178CCEE5CB2945A2BBAB7E3000235AE3.jpg[/image]




Plodder -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/2/2014 10:35:11 PM)

That is genius..[&o]




CapnDarwin -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/2/2014 11:35:48 PM)

That is very cool. [&o][&o]




Plodder -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/3/2014 3:16:47 AM)

William, what programs are you using to manipulate the elevation data and create the hill shading? I'd love to see what I could come up with using this stuff..




TAKODA -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/3/2014 11:25:29 AM)

W1ll14m that looks fantastic, seriously awesome. I'm excited to see what The Plodder can come up with too, both of you have been creating amazing stuff, please keep up the great work guys.




WildCatNL -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/3/2014 10:21:44 PM)

quote:

ORIGINAL: The Plodder
William, what programs are you using to manipulate the elevation data and create the hill shading? I'd love to see what I could come up with using this stuff..


I'm using QGis (free, runs on Windows, Linux, probably OSX as well). It can load raster data in most elevation formats, it can load OpenStreetMap vector data, it can show overlay/underlays from Google/Bing/Yahoo tile based map sites, it lines all of this up based on coordinates. It allows you to edit and render the raster and vector data as you see fit.

I've been able to configure it to output maps in FCRS scale (1km per 128 pixel), render vector data in FCRS colors, render elevation data in FCRS colors (after manually defining elevation levels). I've even figured out a way to create hex overlay (for 1:50000 only), which enables me to edit and line up roads and streams better.

However, the tool is quite complex/rich in features and buttons. OpenStreetMap vector data typically is incomplete (missing fields and forests in Germany, missing almost everything for US military bases such as Ft. Irwin, and inconsistent between regions/countries. And the hill shades QGis generates from elevation data aren't too good looking (blurring high res elevation data prior to computing the hill shade probably helps).

And, yes, I'd love to see what you can come up with using this tool too!
If you need a (rough) walk-through how to use QGis, or need something right now for your Berlin, let me know.

William




Plodder -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/4/2014 1:22:57 AM)

I'm OK with the Berlin map so far as elevations are concerned as they aren't a huge issue, but for future projects I'll definitely look into using this tool. If it's not too much trouble maybe you can start a tutorial thread on how to get set up with QGis, and what settings to use etc. I'm positive I wouldn't be the only one to appreciate it.




bootlegger267 -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/6/2014 9:50:46 PM)

Excellent maps!
Thanks for your hard work!




alantaylor -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/13/2014 9:44:29 AM)

Can I ask two newbie questions (just bought the full version this morning);

1. Can I confirm that non-vanilla maps should now be placed in the custom map folder as Capn Darwin stated above? But if I place another set of maps in there as well, the first set will be overwritten?

2. Are these great maps compatible with the latest version 2.05 at the present time? (I have just updated the main program). Can I use them in their present state?




CapnDarwin -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/13/2014 11:54:16 AM)

Alan,

1). You can load ONE set of custom maps in the Custom folder. If you want to use various sets, I would suggest placing them in separate folders either in Maps or Custom and then copy the set you want to use into custom. This way you don't overwrite any files.

2). They should work fine since replacements are just the art over the data. If you get new maps they should be placed in the Maps folder (both PNG and FP9 files).

Hope you enjoy the game and welcome aboard.




alantaylor -> RE: All 27 Red Storm maps re-done, in summer and winter colors (9/13/2014 12:32:17 PM)

Thanks, Jim, glad to be on board.

It was a toss up between FCRS and Command Ops. Very active development and support and the ability for Modding swung me towards FCRS.





Templer_12 -> An outstanding job (10/10/2014 5:56:42 PM)

An outstanding job W1ll14m. [sm=happy0065.gif]

I don't want to offend anyone, but the vanilla maps are really ugly and not worthy to the game!




Strategicus -> RE: An outstanding job (12/30/2014 12:28:55 PM)

One remark, I don't know, if it's from the game itself or just in the maps, but in Germany there are no roads prefixed with a "N", it has to be a "B" which stands for "Bundesstraße". The Prefixes A, K and L are correct (for the most parts of Germany, Bavaria and Saxonia are different [:)] )

The maps are looking great! [&o]




WildCatNL -> RE: An outstanding job (12/30/2014 3:13:41 PM)


quote:

ORIGINAL: Strategicus

One remark, I don't know, if it's from the game itself or just in the maps, but in Germany there are no roads prefixed with a "N", it has to be a "B" which stands for "Bundesstraße". The Prefixes A, K and L are correct (for the most parts of Germany, Bavaria and Saxonia are different [:)] )

The maps are looking great! [&o]


Hi. Good point. All maps for the next game (2.1 Southern Storm) will have proper Bundesstraße designations for the major roads, and Kreis-specific designations for the minor roads.

William




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