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Fintilgin -> The Big Number (1/1/2014 3:50:10 AM)
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Currently the 'big number' on counters in SC is the number of 'steps' or 'hitpoints' that the unit has. While this is a useful thing to know, I'd be a lot happier if this was changed to some sort of more abstract 'combat value' or strength. Like, a panzer unit with max morale/tech/steps etc would max out at 100, and an infantry unit with no supply/morale/etc would be a 1. That would make it a lot more intuitive to gauge the strength of enemy units. Right now two units can both be a '10' and have wildly different combat abilities. The only real way to get a sense of their strength is to 'mock attack', by mousing over the units and seeing the projected casualties. But, if I launched Barbarosa and most of my units were 50s and 60s, and the frontline Soviets were around 10 or 12, it would be much more obvious where I should attack. And when some 40 strength Guard units showed up, they'd be more distinctly a threat, rather then just being another '10'. Ideally you'd have a defense value too, a bit like the two numbers in War in the East. Maybe you could give us the ability to swap what the counters displayed with a key like 'tab'? You could play in 'combat strength' mode when you're launching attacks and the current 'steps' mode when you're looking to heal units up.
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