Deathball -> RE: Fighters on bases (1/17/2014 6:35:55 PM)
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ORIGINAL: CyclopsSlayer quote:
ORIGINAL: Darkspire I was playing with the Design Templates and in a light bulb moment thought putting assault pods on mines would help the defense, all well and good till I end up with pirate raider fleets all being captured before they can land a pod, now I have to chase the dam things about making sure there retiring and not doing something they shouldn't. Back to the drawing board on that one and change the AP's for Fighter Bays and see what havoc that causes, Fighters seem to be immune to AOE weapons, not so sure about Anti Gravity ones but we shall see what happens. Darkspire I just go to the Unit Menu, select Military for example, sort by Role, and then scroll down quickly doing a quick visual check for icons that aren't like the others. You can then glance over and see if it is on Retire or not and if not retire from that menu, and continue scrolling. Better yet, sort by firepower. That way all the pirate ships will be grouped together.
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