Ilias -> RE: Real time multiplayer? (7/31/2017 4:43:35 PM)
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ORIGINAL: Wiz33 But I would disagree to compression (or drop to 1:1 from time to time) just to make you think I'm in the middle of planning a major offensive. There's so many things that you can do to mess with the other player it's not even funny. As your choise it wouldn't be a problem, because among other benefits to fight this kind of behaviour the system can have alot of settable |session's settings|, such as: _ setting up time change options, which will be available in game (x1, x5, x10..) (for game process speeds of players's choise, to be in accordance with |current session's players|'s abilities and wishes for Perfect suitablE, what leads To Most enjoyablE experience[:)]), _ choosing which changes will not require players's permission (letting to limit minimum game speed, which can be set without each player's agreement), _ |forced changes (ones which set to do not require permissions)|'s optional: rate of use and length limits (easiest way to fight spamming of them) (with settable default game speed (which will be returned after forced change over)), __ good idea would be optional mode: (with rate of use limit) stacking unused forced changes (for they would be used thoughtfully and their's use still would be limited, while removing point of using them as fast as receiving) about "to make you think I'm ..": almost absolutely pointless, because count of |options why you would need to slow the time| is too big and they too different, 'just in a middle of something' is not alot of intel to delude enemy or expose your self. But most important is to keep ability to set the free concept, for Friendly games, where you sure what others will not spam it or do what ever else unapropriate.
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