swkuh -> RE: Any news from 1.07.14.? (1/29/2014 11:42:08 AM)
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I'm getting good, understandable outcomes (vs. AI) when the balance factors are adjusted. Currently trying 100, 90, 90, 90 for Axis vs. 100's for Soviets in the GC42, after trying 110 & 105 for Axis morale. Of course, I expect each GC & scenario may give different results. What I would like is hard-hitting Axis that is limited in long advances, and that can be punched hard by Soviets when Axis advances run out of steam. Any suggestions for variances to the Soviet factors? Any thoughts on linearity of effects? (Have seen some forum posts suggesting widely varying outcomes at key points on the scale; anyone have a good handle on this?) Point of this exercise is that the game is very playable with sensible use of these factors (and house rules.)
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