Mgellis -> RE: How much can you do with the LCS? (2/15/2014 7:32:12 PM)
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ORIGINAL: Colonel Mustard Just for fun...I'm going to slam them some more. [:)] I don't think they're getting slammed because they are named incorrectly. Rather, they are being slammed because they are largely incapable of carrying out their promised missions. They are indeed combat ships. They are intended to go in harm's way, and engage hostile subs, patrol boats, pirates, mines, and I'm sure I missed a few others. But, they have construction problems, structural problems, technical problems, weapon problems, cost problems, and I'm sure I missed a few. My understanding is that the ships will be past a significant portion of their service life before some of the mission modules are ready to use. They were sold to Congress as being "all things to all people," and although the process is not yet done, they are winding up being "no things to most people." Changing the name is just slapping lipstick on a pig. As for additional roles, in Command they can be very flexible, since most of the problems I talked about above are disregarded. In real life, they might make nice pierside training ships. OK, go ahead and flame away. [:)] No flames. I agree there are some SERIOUS problems with the whole program. But I think one of those problems was that they raised the wrong expectations. The problem isn't that calling it a littoral operations ship would be putting lipstick on a pig; the problem is that we already put lipstick on the pig by calling it a littoral combat ship. If we had just called it a pig to begin with--i.e., said something like "Look, this is not a destroyer; it's a ship designed to handle all the grunt work like mine sweeping and hunting pirates that navies still have to do"--I think there would have been a lot less controversy about it. There is nothing wrong with a pig if what you want is bacon. Aside from that, I'm just trying to be practical. It looks like we're going to end up with between 24 and 32 of these ships. They're not useless. They're just not destroyers. But they are fast. And they have a pretty good range. They have that nice 57-mm. gun, which can handle small threats fairly well I imagine as long as there's only one or two of them coming after you at a time. They've got a big hanger. They've got lots of room for extra equipment. Since we're going to be stuck with a couple of dozen of them for a while, we might as well figure out what we can use them for.
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