RE: more features wish list (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad



Message


midgard30 -> RE: more features wish list (2/19/2014 12:41:28 PM)

A different color for the path line when not all unit in the stack have sufficient MF to reach the destination hex. Actually, if only one has enough MF, the line is white but when moving the stack, it stops at the hex of the slowest unit.




markhwalker -> RE: more features wish list (2/19/2014 3:06:35 PM)

Filter scenarios....

Yeah, good point. We'll work on it. As for now... Multiplayer scenarios are marked as such. Single player... they boot with "Human Player" selected for the side that the human should play.




chemkid -> RE: more features wish list (2/19/2014 3:13:11 PM)

.




DjangoX -> RE: more features wish list (2/19/2014 9:34:14 PM)

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.




madDdog67 -> RE: more features wish list (2/19/2014 10:11:52 PM)


quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


I'd like this myself. There are times when I'd like to be able to hide all units to get a better look at the terrain all at once, since I can forget every once and a while who's where if there are a lot of counters on the map.




smittyohio90 -> RE: more features wish list (2/19/2014 10:47:00 PM)

It'd be nice to be able to scale the music volume separately from the game sounds.




midgard30 -> RE: more features wish list (2/19/2014 11:21:22 PM)


quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


+1




midgard30 -> RE: more features wish list (2/20/2014 2:52:13 AM)


quote:

ORIGINAL: macob30

A different color for the path line when not all unit in the stack have sufficient MF to reach the destination hex. Actually, if only one has enough MF, the line is white but when moving the stack, it stops at the hex of the slowest unit.


Ok, I realized there's a very thin red line very close to the white one that indicates there's a unit not able to complete the path. Completely missed it until now, but I suppose I'm gonna get used to it...




ioticus -> RE: more features wish list (2/20/2014 4:16:21 AM)

quote:

ORIGINAL: markhwalker

Yep, board game does. We meant to take all reference to second level out of the book. If I redesigned the board game now, I wouldn't include second level. They're useless.


Well that's very disappointing to hear. In the other thread where I asked if there were any changes to the boardgame this was not mentioned. I consider this an important feature of tactical squad level boardgames and hope it can be added in the future, but your response tells me I shouldn't hold my breath. I wonder what other features have been taken out that I don't know about?




Barthheart -> RE: more features wish list (2/20/2014 10:19:34 AM)

2nd level buildings are the only thing taken out.




mh1066 -> RE: more features wish list (2/21/2014 2:19:11 AM)


quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


Toggle off/on would be nice.




mh1066 -> RE: more features wish list (2/21/2014 2:30:05 AM)

Collapsible buildings with heavy ordnance hits.

Though I don't recall it in the manual, I happily discovered during gameplay that wood buildings may collapse and disable an AFV if it entered the hex thereby also transforming the hex to rubble. Very cool! So, it seems like the coding to possibly collapse a building with large ordinance's hits is doable. Actually hitting a target inside a building becomes mute if you just collapse the whole thing right on their head! Transforming the battlefield (building to rubble) is very realistic and tactically presents an interesting challenge.




fran52 -> RE: more features wish list (2/21/2014 9:51:26 AM)

At the moment i have not big request.The only easy request is to enlarge the the list of the weaponry like AFV,half-track and probably some gun.For example it lack a German AFV with flame thrower and some Russian AFV like T40 ,BT 7.This request is interesting only for those who want to develop scenarios.
I'm quite confident that in the coming months this request will be answered with a new list and proper counter images.




Tom Proudfoot -> RE: more features wish list (2/21/2014 9:37:39 PM)

quote:

ORIGINAL: mh1066
quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


Toggle off/on would be nice.


This is now in 1.05, here: http://www.matrixgames.com/forums/tm.asp?m=3546087 . Knock
yourselves out. [;)]




Barthheart -> RE: more features wish list (2/21/2014 9:42:51 PM)

Tom, yer being too good to these guys... Next they'll be asking fer area fire.....[:'(]




midgard30 -> RE: more features wish list (2/21/2014 9:54:50 PM)

Can we have area fire? [8D]




DjangoX -> RE: more features wish list (2/21/2014 10:07:08 PM)

quote:

ORIGINAL: Tom Proudfoot

quote:

ORIGINAL: mh1066
quote:

ORIGINAL: Eduardo X

Hopefully I'm not overlooking something when requesting the option to turn off units. I hate having to hover to see what terrain a unit is in.


Toggle off/on would be nice.


This is now in 1.05. Knock
yourselves out. [;)]

EDIT: Wow, my post did not go well it looks like. I was trying to say thank you!




mh1066 -> RE: more features wish list (2/22/2014 2:41:55 AM)


quote:

ORIGINAL: macob30

Can we have area fire? [8D]


I was afraid to ask for this...but since its out there - it would be nifty. /wink Oh, and if not area fire how about FIRE in an AREA? Ya know, as setting the terrain on fire with an especially good flamethrower dr.




Missouri_Rebel -> RE: more features wish list (2/22/2014 2:49:36 AM)

The terrain hotkey is very helpful.




midgard30 -> RE: more features wish list (2/22/2014 4:03:56 AM)

quote:

ORIGINAL: mh1066


quote:

ORIGINAL: macob30

Can we have area fire? [8D]


I was afraid to ask for this...but since its out there - it would be nifty. /wink Oh, and if not area fire how about FIRE in an AREA? Ya know, as setting the terrain on fire with an especially good flamethrower dr.


I wasn't serious and just wanted to annoy the dev teams for their fast updates and answers to our questions.
There's already a debate on this on another thread, Mark already explained why it's not in the LnL system. You can still disagree if you want... [;)] (the flamethrower is a great idea)




zouave -> RE: more features wish list (2/22/2014 11:54:04 AM)

Thanks for the toggle option for rally voices. Can you do the same with the in-game cut-scenes?




Harv -> RE: more features wish list (2/22/2014 12:44:30 PM)


quote:

ORIGINAL: zouave

Thanks for the toggle option for rally voices. Can you do the same with the in-game cut-scenes?


A quick tap of the Esc key works wonders on making those go away. I also found that the mouse buttons wouldn't advance them, but the space bar would.




jcrohio -> RE: more features wish list (2/22/2014 1:22:27 PM)

I use the esc key a lot to get out of different situations - not sure if I am correct doing this but the problem is I end up selecting the main menu and having to close it a lot of times in a game (and once in a hurry actually exited the scenario accidentally - not a huge deal but changing the keyboard shortcut for bringing up the main menu from esc to something else would be nice




Dorb -> RE: more features wish list (2/23/2014 11:10:23 PM)

Would love to have vehicles start by default in "Assault Move" - I always forget until I go to fire then realize I did not change it. I would think this mode would be used more than normal move but maybe its just me. Maybe an option to toggle which you want by default. [;)]




Missouri_Rebel -> RE: more features wish list (2/24/2014 12:35:56 AM)

1) The ability to examine Cards at any time. i.e. when choosing op fire.

2) Rally button not highlighted for units disallowed to rally

3) Targeting crosshairs that turn red when not in LOS.

4) Faster rally phase. For such a fast paced game, this part really irks me

5) Multiple RoF for heavy MG's




Tom Proudfoot -> RE: more features wish list (2/24/2014 12:58:48 AM)

quote:

ORIGINAL: Missouri_Rebel
4) Faster rally phase. For such a fast paced game, this part really irks me


The Message Delay option speeds up the pop-up message delays, I usually have this on 3. Is that the kind of speeding-up you mean or is it something more mechanical?




Missouri_Rebel -> RE: more features wish list (2/24/2014 1:35:06 AM)

I think it is mostly the pause before the rolls come up for the enemy side, especially after For The Motherland. I think you have to click after they claim it and then there seems to be a lengthy pause before the dice roll.




HobbesACW -> RE: more features wish list (3/2/2014 6:23:37 PM)

Great game. A small improvement I can think of is to be able to move units like the 50mm mortar through building hexes.
Shouldn't be able to fire but should be able to move through terrain like this.

Cheers,
Chris




genehaynes -> RE: more features wish list (3/4/2014 2:35:52 AM)

I would like to see a button for highlighting hexes containing leaders and / or Heroes. Also, is there a list of skill card abilities?




LeeChard -> RE: more features wish list (3/4/2014 10:42:58 PM)

I would like to see a button to cycle through units that still have an action available.




Page: <<   < prev  1 [2] 3   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.671875