joshuamnave -> RE: New to the game - Basic Questions (3/6/2014 10:57:42 PM)
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ORIGINAL: rkr1958 Wow, thanks again for all the responses. I do appreciate everyone's patience in answering such novice questions! I have started / restarted the Barbarossa scenario four times now. My focus is on learning more and more of the relevant rules and getting a better feel for combat, movements and the associated phases. Though I'm flubbing up the games royally, I am thoroughly enjoying them and can tell that I have 100's to 1000's of hours of game play enjoyment in front of me. At least playing solo I don't feel guilty about making horribly stupid plays and then restarting the game. I'm definitely learning things that I shouldn't do. [:)] I do have a question concerning of opinion (or feel) concerning tactical air strikes. One I know there's no definite answer to and one which is more opinion than fact. But; when is it better to ground strike for disorganization versus adding factors in support of a ground attack? Couple ways of looking at it. My answers assume you're using the 2d10 combat charts, but although the numbers may change, the tactics should be similar with the 1d10 charts. Every unit that you flip in a ground strike will give you +2 on the die roll. Sometimes, using the air unit for combat support will actually give you a guarantee of +2 or better on a roll. For example, a plane with 3 tac factors ground striking a 3 factory infantry sitting by itself will give you a 30% chance of flipping it for +2, or a 100% chance of getting +2 on the die roll in ground support. This assumes that you don't have so much air sitting around that you're exceeding the max ground support numbers. As those numbers change, the value of ground strike v support varies accordingly. Would you rather have a 30% chance at +2 or a 100% chance of a +1? Sure, the long term numbers work out in favor of ground support, but what if you're only comfortable making the attack with the extra bonus? Then ground strike gets better. Ground strikes are also usually better against out of supply units, because disorganized OOS units defend with only 1 defense factor (3 if they are white print). And against stacks of units, ground strikes really take the upper hand. There, the ground support factors are less likely to be enough to boost your attack by even +1, but a ground strike can get you as much as +5! Balance that against the fact that ground strikes count against your air limits, while ground support does not. Consider that ground strikes may draw out enemy fighters that will then not be available to intercept ground support later.
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