kirk23 -> RE: 1.4.2 PATCH (2/26/2014 4:32:24 PM)
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ORIGINAL: operating Playing CP SP 1914 right now (jan 1915). For those (not I) concerned about AI turn speed, they should be satisfied. So far I feel the PP is the best yet. Turkey is about where it should be, I'd have to admit, mind you, I "really" like playing Turkey (miss my Turk infantry on the Russian border[:(]. For some reason the AI navy seems to be more cunning up around England, also the AI navy seems to be hitting harder, In other words, I am giving them a little more respect. No 2 games are exactly alike. Out of the FOW are appearing a lot more AI French and English small garrisons, which can be a PITA. The interaction of land combat seems to be much like the prior patch (1.4.1). The Blockade message comes up, without a hitch. Convoys still shoot the Baltic and without protection they get sunk. Question: Do sunk convoys count towards MP loss? Had to let go some Tech categories to keep 20 PP on average German and Austrian, Turkey at 14 PP. British are more aggressive at the Sinai at present. Without a lot of AAR stuff, this is what I am seeing so far, "Good job". If anybody else has an opinion, jump right in and make a post! Many thanks for feedback operating [;)] Sorry about your Turkish Infantry on the Russian border, but most feedback felt that Turkey was to strong,and this has been tweaked,Turkey is now the weakest link for the Central Powers,while testing this latest patch,I felt the game played extremely well,but its pretty hard to try and allow,for gamer's different style of play.[:)]
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