baloo7777 -> RE: My take on the game (3/10/2014 1:45:35 PM)
|
quote:
ORIGINAL: Michael T quote:
in my game today a wounded hero took out a leader a squad with MG a and a Tank! yes hero`s are to powerful! all in 3 turns and won the game! As a ASL player I was seriously considering this game. But stuff like this puts me off it. Michael T...I also played ASL and on first impression I did not care for some aspects of LnL:HoS (too many potent Heros/ spotting rules). As I play more and more, I realize that you don't run units out in the open to draw fire, you MANEUVER half squads in cover as much as possible (think scouts) to find the enemy, but only after positioning firepower to take out that enemy unit that reveals itself (through fire or spotted movement)...and you keep a squad in proximity to take out any shaken squads that result from your out maneuvering your opponent. The Heros you take out ASAP, as though they were a MG asset to deny your enemy that firepower advantage. The game moves fast, ebb and flow is supreme, and it gives a feeling of battlefield confusion, with the outcome often in doubt until the final turn is over...and a good dose of luck is added from the dice rolls! I am very happy with this game. I hope you reconsider. [8D]
|
|
|
|