ThunderCBR -> Independent Weapons Hold for CIWS (3/4/2014 9:54:34 PM)
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I had an interesting one happen the other day while testing Indian Ocean Brawl. Long story short, there was a lone Su-27 that took a liking to me SAG and decided to get a little close. I had already set the SAG to AI HOLD FIRE so as not to waste missiles. However the Flanker was getting a little too close for my liking so I decided enough was enough, so started lobbing Standards; every single one missed. I must have lobbed 20 to 30 missiles at this lone Flanker from 30 miles out to nearly point blank rank and every single one missed, which in itself is frustratingly comical. The Sea Sparrows were useless due to the SARH bug that was fixed in B498. The last resort was the CIWS and herein lies the point of this message... With AI HOLD FIRE enabled I had to utilize the CIWS manually, which against the Flanker was exceeding difficult to catch with the SHIFT-F1 combo quick enough as it was danger close. After about 6 or 7 passes and strafing my Leahy cruiser and causing nice damage, I finally was able to take it out with the Phalanx. Is there any way we can get the CIWS systems to operate independent of the AI HOLD FIRE option either automatically or by user decision (seperate check box)?
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