Lokasenna -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (6/18/2014 10:35:46 PM)
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ORIGINAL: obvert With SLs it's a totally different ballgame. It's much more about maneuver and using reserves, maximizing firepower in a hex and wearing down an area slowly. You can still get a bigger, more experienced or more capable army to break through. Setting lines with forts built in good territory though will be hard to break quickly. If he attacks he may even get a 2:1, but may take decent losses, be out of supply, not be able to follow that up immediately. With 3 forts built for units in an SL hex, then you can move in reserves, make up for losses, get a fresh unit in play and the next attack may be at square one again, even getting a worse result. What it will take is an air force, and he seems much more interested in using these in OZ and India. This may change soon as OZ went more quickly than I'm sure he'd planned. So maybe it'll all shift back to China and India now. Still, an offensive now will take a while. Psingiang still holds which I thought would fall months ago. A small flanking move got stalled in the woods there, and I've had time to get 3k AV ready for a flanking push to the South if that comes. Some dug in and some repairing and gaining experience in the bases nearby. Many units have added a third to their AV in repaired squads, are up to 45-50 exp, and have had better leaders installed. A second line past Sian has dug in fully, with each hex on the road about 3/4 maxed to give enough for reinforcements or a fall back if needed. It'll be long and bloody to get to Lanchow. The Burma division still sits in Lashio and will soon move back into China proper, in front of Paoshan. The mountains have been lightly defended but I've just moved a few bigger Corps up there. Here is a map from a while ago, but as I say, nothing has really changed. Notice I have the lines you're mentioning on the map here. If played well, this static line system with good mobile reserves can work in an SL game. If you own the hex you can then be sure to have time to add troops if he starts moving there, as it's almost impossible to get enough in a 25-40k hex to knock out the the 20-30k dug-in defenders quickly enough. In the first few weeks it works, but with 3-4 forts it's tougher. In front of Changsha for instance the force has grown from 1100 AV to 1500 AV (just repairing squads) and the units have between 3-5 forts in +3 terrain! I've highlighted those two passages because I want to bring something up. I've noticed, in the UI (which I have no reason to believe is lying to me...) that on the LCU List screen, it will say "Fortifications: 3 (building)" for those "organic" forts in the field. However, if you click on the individual LCUs, you will notice that if you have left any in a mode other than Combat or any more recently arrived units - those units build their own forts. The forts listed on the LCU list page seem to be the highest forts value among units on the list. Likewise, I've never actually seen "forts (+)" show up in the combat report for a combat in a non-base hex. I have no reason to believe that these organic forts aren't making a difference, and given that I've seen the organic forts sometimes stop at 2, sometimes at 3, maybe they're tied to the defensive bonus of the terrain? I don't know. I just wanted to point out that I don't think fresh units moved into a non-base hex benefit from organic forts built by other units, and point to the UI clues that lead me to believe such a thing. If I had his position, this is how I would approach your lines of defense (which I'm sure he can see from at least 1 hex away, because Japanese recon in China is magic): 1) Approach Ankang from the SE. I posted in Jocke's AAR earlier about this area. 2) Cut the southern rail line at Liuchow and/or Kweilin, or by moving a unit up and across the river between Kweilin and Hengyang. 3) Close the hex sides to Pingsiang and then ignore it for later, while pushing to sever what you have at Kukong by taking that clear hex outside Hengyang. 4) If he's really aggressive, he could move tanks up to cut your supply lines from Chungking. He could supply them via air drop, or at least well enough to make it worth the gamble. This is one instance where I endorse those kinds of lines - around large areas of Good Grey Road - you need to know where those tanks are. I suspect he probably has them in India, but... All it takes is an Armored Car Company or two on the roads and you'll never catch them with your slow infantry, all while he cuts your supply lines and keeps his in ample supply (for such a small unit requires little in the way of supplies) via air drop. I'm not saying that's what he'll do, or even if he'll identify the weak points the same as me... just pointing out where you're vulnerable, judging by that map. Particularly Kukong - if he begins making progress in the south, those guys could be cut off very quickly. Stacking limits definitely appears to make China interesting, and is reinforcing my opinion that the IJA needs to move quickly here. It can be done without an air force, by the way, but why not use the restricted units already there? What do the stacking numbers look like for those hexes, anyway?
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