RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (Full Version)

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crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/19/2015 7:23:07 PM)

The 1943 upgrades for Commonwealth units is a very big one. Individual squad anti tank values rises from a pitiful low of around 15 to something in the range of 70-the best AT values for squads in the game. (God bless the piat) Japanese armor really become virtually useless at this point. Even a brigade of infantry can bloody a tank attack. I think the Americans top out at about 45. Still good enough vs Japanese tanks.

The only real problem with Commonwealth units is that you just never seem to have enough devices. Especially 25 pounder guns and three inch mortars.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/20/2015 12:05:12 AM)


quote:

ORIGINAL: crsutton

The 1943 upgrades for Commonwealth units is a very big one. Individual squad anti tank values rises from a pitiful low of around 15 to something in the range of 70-the best AT values for squads in the game. (God bless the piat) Japanese armor really become virtually useless at this point. Even a brigade of infantry can bloody a tank attack. I think the Americans top out at about 45. Still good enough vs Japanese tanks.

The only real problem with Commonwealth units is that you just never seem to have enough devices. Especially 25 pounder guns and three inch mortars.


Yep.

Seems by the numbers that Indian/Brit infantry squads could be more effective against tanks than AT guns. Is this true in your experience?




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/21/2015 2:42:15 PM)

August 1 - 2, 1943



STRATEGIC PLANNING: Another month passed! Gotta get moving![:)]

I've been going through prepping and have isolated a few targets for late 43 that should be interesting for the game. I know it's a bit vanilla pounding away slowly through CentPac and SoPac. While I think it's really good for the Allies to encourage the Japanese to fight and use important units and precious resources in these areas, I also want to put more pressure on the full spread of Japanese defensive positions, and that will start in later 43.

A move up the W OZ coast is progressing and will approach Carnarvon with two weeks. I'm just now getting a sub pack ready to fight any interloping bombardment groups coming through here. I've also got the two forward airbases nearly ready to take heavies and a good punch of sweepers, so I'll begin getting some P-38s and Corsairs down here, followed shortly by P-47s if they can be spared. All are in India now, but more are arriving soon in the states.

Shortly I'll begin having a look at Cocos Island to see where things stand. I've got Wildcats I can put on CVs and the CVs are now getting escort upgrades and upgrading airframes in Cape Town. Another smaller CV group is in the Pacific ready for opportunistic raiding and support of amphibious ops. I haven't needed them recently, but to go for Buka and up the chain toward Rabaul I just might, or if I see something juicy hanging around, I'll consider shooting them forward for a raid.

There will be moves across the board in early to mid-October. Stay tuned. [:)]

INDIA: RAF Liberators hit Haiphong again getting five hits on the fuel reserves. Not bad. I'll stand this down now so they don't get nailed.

CENT PAC: An invasion of Roi-Namur is set for around 5-6 days from the current turn. I'll bombard daily with cruisers, at least twice with BBs, and if there is no outside interference, one minimally prepped ind regiment (25% prep) and one tank unit (35% prep) plus two arty units (100% prep) will land. I know this is a risk, but the bombing and bombardments will most likely be the deciding factor here as some infantry squads are already being destroyed. After this Wake and Eniweitok will be the last major efforts before the autumn.

SO PAC: More night strikes getting shots at ships but no significant hits. Reading "Fortress in the Pacific" has opened my eyes a bit to how often the Allies used night strikes in 42-43 (I'm only at the end of 42 in the book now). I've also learned they used the B-17 to skip bomb, and mostly at night, with some good success too! I might try out some 4E night skip bombing with the remaining B-17s since I have the low naval trained pilots in the army ranks.

One of the many SBD strikes on the night of the 1st did sink and AMc. Every little bit helps! [:D]

SW PAC: Tanks are nearly to Finschafen. Once they arrive I'll start bombarding more. Then get the final element of the Marine division in and maybe one regiment of a US Army division as well. I've not hurried here and that forces him to keep sending supply and ships or barges to carry it. It won't be easy to keep this place fed and there is a full IJA division here.

Nick used Georges and Franks to sweep Lae, but I had no CAP up, basically daring him to bomb against the AA. I tried Boomerangs in their tradition role as ground support and they did well against a fragment of the 18th garrison unit at Arawe. This unit is spread over about 10 bases!

Jakes somehow were set to hit as far as Milne Bay. I'm assuming this was a mistake, but maybe he was trying to get under a 25k CAP and thought it was worth a go, or that they'd hit some of the closer barges. No luck for the Japanese there, and 13 Jakes destroyed.

CHINA: The Wenchow garrison is finally defeated. They fought well, but eventually surrender almost 30k troops! That's about 210 VPs to Nick. Up North on the road to Patung the Japanese continue to push the Chinese along with more losses.

Chungking wil now have to fight with incoming zombie troops overstacking the base soon. I'll move out anything I can to the adjacent hex as long as that is in Chinese control, but once it is not those troops will also retreat back into the city most likely. Not much hope here, but at least it's taking a long time, a lot of supply, and putting continual wear and tear on the IJA. Will he try to win the sky over Chungking or just wait for it to be starved out from overstacking?

Supply now is at 1,400 and rising at about 350 a day at Chungking. Once Ledo gets to size 9 in about a week that will go up to around 500-600 a day. Not sure I'll have enough time to get over the hump here though. I at least have one more stalling plan that will go into effect in the next week.

OZ: If troops can make Carnarvon then we should win that base quickly. That will become a very necessary forward CAP base for raids and action around Exmouth. I hope to take Exmouth by the end of Sept.

SIGINT: So now we see something that looks plausible. All subs in the area will move forward. I'd ike to shot some boats out from under this unit. The 12th still shows Darwin on the 1st, then Biak again. I've already sent three subs to patrol the North New Guinea coastline as another TF was spotted there.

Three ship reports during these turns. Nice.

4/5th Division is loaded on a Kyushu Cargo class xAK moving to Padang.

36/12th Division is loaded on xAP Baikal Maru moving to Darwin

11/12th Division is loaded on a Yusen S class AK moving to Biak.

CA Kako is located at Rabaul (106,125)..


--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR August 1, 43
--------------------------------------------------------------------------------

Night Air attack on TF, near Rabaul at 106,125

Weather in hex: Clear sky

Raid spotted at 44 NM, estimated altitude 8,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
E13A1 Jake x 5
F1M2 Pete x 17

Allied aircraft
TBF-1 Avenger x 5

No Japanese losses

No Allied losses

Japanese Ships
CM Tokiwa

Aircraft Attacking:
5 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.

CAP engaged:
Yamato-1 with F1M2 Pete (1 airborne, 3 on standby, 1 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 6000
Time for all group planes to reach interception is 57 minutes
Fuso-1 with F1M2 Pete (0 airborne, 2 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 7000
Time for all group planes to reach interception is 29 minutes
Tone-2 with E13A1 Jake (1 airborne, 2 on standby, 2 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 6000
Time for all group planes to reach interception is 27 minutes
Chikuma-1 with F1M2 Pete (1 airborne, 3 on standby, 1 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 8000
Time for all group planes to reach interception is 59 minutes
Aoba-1 with F1M2 Pete (1 airborne, 0 on standby, 1 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 8000
Time for all group planes to reach interception is 38 minutes
Noshiro-1 with F1M2 Pete (0 airborne, 0 on standby, 1 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 9000
Time for all group planes to reach interception is 40 minutes

--------------------------------------------------------------------------------
Night Air attack on TF, near Rabaul at 106,125

Weather in hex: Clear sky

Raid detected at 36 NM, estimated altitude 7,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
E13A1 Jake x 5
F1M2 Pete x 17

Allied aircraft
Beaufort VIII x 5
PV-1 Ventura x 4

No Japanese losses

Allied aircraft losses
Beaufort VIII: 1 damaged

Japanese Ships
AS Rio de Janiero Maru
AKE Clyde Maru

Aircraft Attacking:
5 x Beaufort VIII launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.

--------------------------------------------------------------------------------
Night Air attack on TF, near Rabaul at 107,126

Weather in hex: Clear sky

Raid spotted at 42 NM, estimated altitude 13,000 feet.
Estimated time to target is 16 minutes

Allied aircraft
SBD-3 Dauntless x 7

No Allied losses

Japanese Ships
AMc Hino Maru #4
AMc Uruppu Maru, Bomb hits 1, and is sunk
AMc Hino Maru

Aircraft Attacking:
7 x SBD-3 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb

--------------------------------------------------------------------------------
Morning Air attack on 18th Garrison Unit , at 102,126 (Arawe)

Weather in hex: Overcast

Raid spotted at 18 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
Boomerang C-12 x 14

No Allied losses

Japanese ground losses:
24 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
14 x Boomerang C-12 bombing from 100 feet
Ground Attack: 2 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Haiphong , at 68,57

Weather in hex: Thunderstorms

Raid spotted at 18 NM, estimated altitude 8,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
Liberator II x 15

No Allied losses

Port hits 5
Port fuel hits 5

Aircraft Attacking:
15 x Liberator II bombing from 8000 feet
Port Attack: 8 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Milne Bay at 101,133

Weather in hex: Heavy rain

Raid detected at 40 NM, estimated altitude 5,000 feet.
Estimated time to target is 20 minutes

Japanese aircraft
E13A1 Jake x 15

Allied aircraft
Kittyhawk III x 8
Spitfire Vc Trop x 7
Kittyhawk IV x 4
F4F-4 Wildcat x 10
FM-1 Wildcat x 9

Japanese aircraft losses
E13A1 Jake: 6 destroyed, 1 damaged
E13A1 Jake: 1 destroyed by flak


No Allied losses

Allied Ships
CL Perth
DD Shaw

Aircraft Attacking:
1 x E13A1 Jake bombing from 1000 feet
Naval Attack: 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------

Ground combat at Wenchow (89,58)

Japanese Deliberate attack

Attacking force 29965 troops, 299 guns, 110 vehicles, Assault Value = 700

Defending force 22513 troops, 96 guns, 0 vehicles, Assault Value = 555

Japanese adjusted assault: 1510

Allied adjusted defense: 418

Japanese assault odds: 3 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
912 casualties reported
Squads: 2 destroyed, 106 disabled
Non Combat: 3 destroyed, 15 disabled
Engineers: 8 destroyed, 21 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)


Allied ground losses:
779 casualties reported
Squads: 5 destroyed, 51 disabled
Non Combat: 1 destroyed, 36 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 18 (1 destroyed, 17 disabled)


Assaulting units:
70th Division
8th Ind Engineer Regiment
58th Division
65th Division
39th Ind Engineer Regiment
11th Army
2nd Ind.Hvy.Art. Battalion
20th Medium Field Artillery Regiment
13th Ind.Art.Mortar Battalion
23rd Medium Field Artillery Regiment
21st Medium Field Artillery Battalion

Defending units:
88th Chinese Corps
100th Chinese Corps
3rd War Area
25th Group Army
14th Chinese Base Force

--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR August 2, 43
--------------------------------------------------------------------------------

Night Air attack on TF, near Rabaul at 106,125

Weather in hex: Severe storms

Raid spotted at 40 NM, estimated altitude 4,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
E13A1 Jake x 5
F1M2 Pete x 17

Allied aircraft
SBD-3 Dauntless x 6

No Japanese losses

No Allied losses

Japanese Ships
BB Fuso
BB Yamashiro

Aircraft Attacking:
6 x SBD-3 Dauntless bombing from 2000 feet *
Naval Attack: 1 x 500 lb SAP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Biak , at 87,110

Weather in hex: Partial cloud

Raid detected at 34 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes

Allied aircraft
PB4Y-1 Liberator x 12

Allied aircraft losses
PB4Y-1 Liberator: 4 damaged

Japanese Ships
xAKL Nanko Maru, Bomb hits 1, heavy fires

Port hits 5
Port fuel hits 2
Port supply hits 1

Aircraft Attacking:
12 x PB4Y-1 Liberator bombing from 6000 feet *
Port Attack: 5 x 500 lb GP Bomb

--------------------------------------------------------------------------------

Ground combat at Wenchow (89,58)

Japanese Deliberate attack

Attacking force 28962 troops, 299 guns, 109 vehicles, Assault Value = 613

Defending force 21472 troops, 95 guns, 0 vehicles, Assault Value = 498

Japanese adjusted assault: 1133

Allied adjusted defense: 268

Japanese assault odds: 4 to 1 (fort level 1)

Japanese forces CAPTURE Wenchow !!!

Combat modifiers
Defender: terrain(+), disruption(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
754 casualties reported
Squads: 1 destroyed, 71 disabled
Non Combat: 4 destroyed, 19 disabled
Engineers: 14 destroyed, 0 disabled
Vehicles lost 3 (3 destroyed, 0 disabled)


Allied ground losses:
28987 casualties reported
Squads: 1002 destroyed, 0 disabled
Non Combat: 1353 destroyed, 0 disabled
Engineers: 90 destroyed, 0 disabled
Guns lost 117 (117 destroyed, 0 disabled)
Units destroyed 5


Assaulting units:
65th Division
8th Ind Engineer Regiment
58th Division
70th Division
39th Ind Engineer Regiment
11th Army
2nd Ind.Hvy.Art. Battalion
20th Medium Field Artillery Regiment
23rd Medium Field Artillery Regiment
13th Ind.Art.Mortar Battalion
21st Medium Field Artillery Battalion

Defending units:
88th Chinese Corps
100th Chinese Corps
25th Group Army
3rd War Area
14th Chinese Base Force

--------------------------------------------------------------------------------




[image]local://upfiles/37283/EA5851688D57491CB06BFADA6E48F709.jpg[/image]


Nice to see even if there are no hits. This night had severe storms, so maybe on a clear night with a big moon ... [:)]




bomccarthy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/21/2015 9:25:31 PM)


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: obvert

I've tried sweeping with my Havoc NF but with no luck. I tried using them on a LR CAP and they didn't show up either. Any ideas? I want to get to the FP he's using to CAP the base.



You cannot sweep at night, even with float planes..however the floats will fly a normal cap under the sweep setting.

I have however used LRCAP and it worked. I can't remember if I did it over a base or a task force, but it worked for one of them...I think it was a friendly base. I think.[:)]



Interesting. Odd that the option is there, but I'll now try an escort role with the NFs. Maybe that will work.


You can try. Good luck, it has never worked for me.[8|]



In 1945, I've used F7F-3Ns as LRCAP for night bombers at the same altitude -- they show up on the combat resolution screen, but they don't fire at anyone and no one fires at them (CAP just goes straight for the bombers). Night sweeps have never worked for me.

I finally used P-61s on a night airfield raid -- that resulted in greater losses for the CAP than for the P-61s, so I next tried it with the night fighting Mossies. Bad choice - Mossies were massacred. I think the P-61s shot down the CAP with their defensive guns - Mossies have no defensive guns. So now I am too scared to try F7Fs as night bombers/"sweep", since they don't have defensive guns either.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 1:03:20 AM)

Interesting. I've got them on LR CAP now but they haven't shown up in the replay yet.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 1:16:05 AM)

Wow. That is until just now! [:)]

Just watched the most recent replay and as you say, they show up but there's no shooting. Maybe also the FP can't catch up to the bombers anyway. Maybe I should try with slow FP of my own and see what happens!


[image]local://upfiles/37283/80C98EE18B6A4814B6F106AD51ED52CC.jpg[/image]




Lowpe -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 1:30:17 AM)

Just the presence of night time CAP will diminish the effectiveness of night time attacks. They don't have to catch up, just be present.

Use your P70s to strafe and see what happens.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 3:39:57 AM)


quote:

ORIGINAL: Lowpe

Just the presence of night time CAP will diminish the effectiveness of night time attacks. They don't have to catch up, just be present.

Use your P70s to strafe and see what happens.


What US fighter unit(s) can upgrade to the early war A20 night fighters? Can't find the dang units but I know that one or two can.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 3:45:33 AM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

The 1943 upgrades for Commonwealth units is a very big one. Individual squad anti tank values rises from a pitiful low of around 15 to something in the range of 70-the best AT values for squads in the game. (God bless the piat) Japanese armor really become virtually useless at this point. Even a brigade of infantry can bloody a tank attack. I think the Americans top out at about 45. Still good enough vs Japanese tanks.

The only real problem with Commonwealth units is that you just never seem to have enough devices. Especially 25 pounder guns and three inch mortars.


Yep.

Seems by the numbers that Indian/Brit infantry squads could be more effective against tanks than AT guns. Is this true in your experience?



I think tanks are still more effective vs Japanese tanks because they have both armor and good AT values. It is hard to gauge though because you are talking about Tank battalions compared to regiments, brigades and divisions. The large Indian tank brigades are certainly better vs enemy tanks than a mid war Indian brigade. But, all Allied troops after the 43 upgrades save for the Chinese are both very capable of defending and attacking Japanese armor. It is as if it is not much of a factor any more. The difference is that I no longer feel that I have to escort infantry units with armor when Japanese tanks area around.




Alfred -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 4:15:10 AM)


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Lowpe

Just the presence of night time CAP will diminish the effectiveness of night time attacks. They don't have to catch up, just be present.

Use your P70s to strafe and see what happens.


What US fighter unit(s) can upgrade to the early war A20 night fighters? Can't find the dang units but I know that one or two can.


15FG/6NFS.

Alfred




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 9:28:31 AM)




quote:

ORIGINAL: Lowpe

Just the presence of night time CAP will diminish the effectiveness of night time attacks. They don't have to catch up, just be present.

Use your P70s to strafe and see what happens.


Strafe at 100ft?? Ground troops? The airfield? I don't want to sacrifice my NF if possible! [:)]

quote:

ORIGINAL: crsutton
What US fighter unit(s) can upgrade to the early war A20 night fighters? Can't find the dang units but I know that one or two can.


This is the unit, and these are the earliest NF there are for the USAAF, based on the A-20 but designated P-70.

This plane only has 4 x 20mm CL, which is great for a NF, but doesn't seem to be used when combating intercepting CAP. The PV-1N has just arrived in small numbers and that has a defensive turret on top that might work according to bomccarthy above. The only thing I wonder about is that the P-61A doesn't actually have a defensive turret. The game designers have it right in that the turret was only used facing forward (it caused some kind of buffeting problem when turned apparently) and it's listed as C. Great accuracy though. Maybe the good radar caused an interception to occur?

I'll see over the PV-1N and see what happens.


[image]local://upfiles/37283/FC515D1C6F784AACB7670E142A286D32.jpg[/image]




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 2:51:44 PM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Lowpe

Just the presence of night time CAP will diminish the effectiveness of night time attacks. They don't have to catch up, just be present.

Use your P70s to strafe and see what happens.


What US fighter unit(s) can upgrade to the early war A20 night fighters? Can't find the dang units but I know that one or two can.


15FG/6NFS.

Alfred


Thanks Alfred. Got it now.




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 2:58:14 PM)


quote:

ORIGINAL: obvert




quote:

ORIGINAL: Lowpe

Just the presence of night time CAP will diminish the effectiveness of night time attacks. They don't have to catch up, just be present.

Use your P70s to strafe and see what happens.


Strafe at 100ft?? Ground troops? The airfield? I don't want to sacrifice my NF if possible! [:)]

quote:

ORIGINAL: crsutton
What US fighter unit(s) can upgrade to the early war A20 night fighters? Can't find the dang units but I know that one or two can.


This is the unit, and these are the earliest NF there are for the USAAF, based on the A-20 but designated P-70.

This plane only has 4 x 20mm CL, which is great for a NF, but doesn't seem to be used when combating intercepting CAP. The PV-1N has just arrived in small numbers and that has a defensive turret on top that might work according to bomccarthy above. The only thing I wonder about is that the P-61A doesn't actually have a defensive turret. The game designers have it right in that the turret was only used facing forward (it caused some kind of buffeting problem when turned apparently) and it's listed as C. Great accuracy though. Maybe the good radar caused an interception to occur?

I'll see over the PV-1N and see what happens.


[image]local://upfiles/37283/FC515D1C6F784AACB7670E142A286D32.jpg[/image]



Yeah, I always found that night fighters just don't work too well in the game. Pity but there you have it. It is my experience that any fighter no matter how crappy, put up on night CAP will hinder enemy bombing accuracy and that is all you really want or need. Occasionally a night fighter will get a kill but it is not enough to waste much effort on them. Just throw anything up. And, now with the more effective AA, a well defended base will incur more flak casualties. The one thing is that due to the imbalance, we have severely restricted night bombing in our campaigns. Basically allowing one unit per theater per turn to night bomb. Perhaps allowing the Allies to mass night bomb in 1945 is a good idea but not really needed for the Allies to crush Japan anyways.




Lowpe -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 4:15:04 PM)

quote:

ORIGINAL: obvert

Strafe at 100ft?? Ground troops? The airfield? I don't want to sacrifice my NF if possible! [:)]




No, I was think against naval ships. I think they would be more likely to fly and less likely to stray. Just a guess.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 5:09:15 PM)

Nick is slammed right now with work so the turns that are usually flipping fast on the weekend have slowed.

I've been poking at planning stuff. Reading SIGINT for bases on the menu and seeing if my preps match up well. Looking at recon. All kinds of little stuff.

I've been saving recon pics of various places. These are some of the recent ones. I'll put together an entire So Pac/SW Pac map soon with what we're facing. At first glance looks like a lot of smoke and mirrors going on behind Rabaul. It seems Hollandia and Vanaimo are both empty! [X(]

Sarmi is well garrisoned, but I'm curious about the code in North New Guinea spots too. I do have 2-3 para units in theatre and could easily LR CAP long enough to fly engineers if I can take a base or two. That could at least force reaction similar to the ones that let me move into the Solomons in the first place. We'll see, literally in the next few turns. If they're totally empty I'l load up for areas on New Britain I've been planning to take for a while and simultaneously strike on North New Guinea. The USN Cats and Coronados will have to be used to reach the more distant bases.

Anyway, this is sparking some ideas!

[image]local://upfiles/37283/F81F39F9C2AD450891389F812F1C8F28.jpg[/image]




bomccarthy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 8:37:29 PM)


quote:

ORIGINAL: crsutton


quote:

ORIGINAL: obvert




quote:

ORIGINAL: Lowpe

Just the presence of night time CAP will diminish the effectiveness of night time attacks. They don't have to catch up, just be present.

Use your P70s to strafe and see what happens.


Strafe at 100ft?? Ground troops? The airfield? I don't want to sacrifice my NF if possible! [:)]

quote:

ORIGINAL: crsutton
What US fighter unit(s) can upgrade to the early war A20 night fighters? Can't find the dang units but I know that one or two can.


This is the unit, and these are the earliest NF there are for the USAAF, based on the A-20 but designated P-70.

This plane only has 4 x 20mm CL, which is great for a NF, but doesn't seem to be used when combating intercepting CAP. The PV-1N has just arrived in small numbers and that has a defensive turret on top that might work according to bomccarthy above. The only thing I wonder about is that the P-61A doesn't actually have a defensive turret. The game designers have it right in that the turret was only used facing forward (it caused some kind of buffeting problem when turned apparently) and it's listed as C. Great accuracy though. Maybe the good radar caused an interception to occur?

I'll see over the PV-1N and see what happens.


[image]local://upfiles/37283/FC515D1C6F784AACB7670E142A286D32.jpg[/image]



Yeah, I always found that night fighters just don't work too well in the game. Pity but there you have it. It is my experience that any fighter no matter how crappy, put up on night CAP will hinder enemy bombing accuracy and that is all you really want or need. Occasionally a night fighter will get a kill but it is not enough to waste much effort on them. Just throw anything up. And, now with the more effective AA, a well defended base will incur more flak casualties. The one thing is that due to the imbalance, we have severely restricted night bombing in our campaigns. Basically allowing one unit per theater per turn to night bomb. Perhaps allowing the Allies to mass night bomb in 1945 is a good idea but not really needed for the Allies to crush Japan anyways.


You're right -- I went back and checked my game after my post and the P-61 doesn't have defensive guns. I am not sure, then, the reason for the discrepancy between the P-61 and the night fighting Mossie. I will continue to try to use my night fighters as the RAF did in Europe -- running interference for the night bombing missions. Anything to prevent the wholesale slaughter of B-29Bs.

I'm running the stock scenario 6 (with latest beta), so the AA is not as effective as in your game, but it still takes a huge chunk out of any night raid below 15k ft. Trying to simulate the real-life B-29 night raids resulted in the kind of losses Jocmeister experienced (I averaged 20 lost in each night raid), so I stopped the B-29 raids until I had enough fighter squadrons on Haha Jima and Amami Oshima (hope I got the spelling right) to begin major sweeps of HI bases, and then started daylight raids. It's been a long process -- the AI is very good at preserving its defensive fighter strength (1500 in Tokyo alone).




crsutton -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 9:43:18 PM)

quote:

ORIGINAL: obvert

Nick is slammed right now with work so the turns that are usually flipping fast on the weekend have slowed.

I've been poking at planning stuff. Reading SIGINT for bases on the menu and seeing if my preps match up well. Looking at recon. All kinds of little stuff.

I've been saving recon pics of various places. These are some of the recent ones. I'll put together an entire So Pac/SW Pac map soon with what we're facing. At first glance looks like a lot of smoke and mirrors going on behind Rabaul. It seems Hollandia and Vanaimo are both empty! [X(]

Sarmi is well garrisoned, but I'm curious about the code in North New Guinea spots too. I do have 2-3 para units in theatre and could easily LR CAP long enough to fly engineers if I can take a base or two. That could at least force reaction similar to the ones that let me move into the Solomons in the first place. We'll see, literally in the next few turns. If they're totally empty I'l load up for areas on New Britain I've been planning to take for a while and simultaneously strike on North New Guinea. The USN Cats and Coronados will have to be used to reach the more distant bases.

Anyway, this is sparking some ideas!

[image]local://upfiles/37283/F81F39F9C2AD450891389F812F1C8F28.jpg[/image]


Yes, the most forward base is always the one the Japanese have to focus on and react to. It just serves to take the pressure off the ones that are currently the most forward. I like the idea of saving recon images. Will have to do that myself. After all, that is what the cameras were for....[;)] But how do you get the mouse over image for each base to show up. Is there are key command for that or do you just cut and paste?




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/22/2015 9:49:54 PM)


quote:

ORIGINAL: crsutton

quote:

ORIGINAL: obvert

Nick is slammed right now with work so the turns that are usually flipping fast on the weekend have slowed.

I've been poking at planning stuff. Reading SIGINT for bases on the menu and seeing if my preps match up well. Looking at recon. All kinds of little stuff.

I've been saving recon pics of various places. These are some of the recent ones. I'll put together an entire So Pac/SW Pac map soon with what we're facing. At first glance looks like a lot of smoke and mirrors going on behind Rabaul. It seems Hollandia and Vanaimo are both empty! [X(]

Sarmi is well garrisoned, but I'm curious about the code in North New Guinea spots too. I do have 2-3 para units in theatre and could easily LR CAP long enough to fly engineers if I can take a base or two. That could at least force reaction similar to the ones that let me move into the Solomons in the first place. We'll see, literally in the next few turns. If they're totally empty I'l load up for areas on New Britain I've been planning to take for a while and simultaneously strike on North New Guinea. The USN Cats and Coronados will have to be used to reach the more distant bases.

Anyway, this is sparking some ideas!



Yes, the most forward base is always the one the Japanese have to focus on and react to. It just serves to take the pressure off the ones that are currently the most forward. I like the idea of saving recon images. Will have to do that myself. After all, that is what the cameras were for....[;)] But how do you get the mouse over image for each base to show up. Is there are key command for that or do you just cut and paste?


Yeah, just photoshop!




aleajactaest10044 -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/23/2015 4:04:17 PM)

Hollandia Operation

What does intelligence show as garrisons at Wewak, Madang, and Aitape. How about Gasmata?

You'll need a force to hammer through to the airhead as I anticipate he'll react swiftly and violently. I'd hope to see Torokina and Gasmata under Allied control.

G3 suggests calling it...Operation Wholesale Greenhouse; the British said that chap Montgomery wanted the first name they had...Market Garden.

In all seriousness though, I think this one may mimic Arnhem. Bad terrain and enemy forces between you and the airhead.

China thoughts...I think a more elegant and realistic solution for zombie troops re-animating entails their coming in at a base that is not surrounded. Obviously not an option, but the current method best characterizes itself as inelegant.




Mike McCreery -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/23/2015 5:45:28 PM)


quote:

ORIGINAL: obvert


quote:

ORIGINAL: crsutton

quote:

ORIGINAL: obvert

Nick is slammed right now with work so the turns that are usually flipping fast on the weekend have slowed.

I've been poking at planning stuff. Reading SIGINT for bases on the menu and seeing if my preps match up well. Looking at recon. All kinds of little stuff.

I've been saving recon pics of various places. These are some of the recent ones. I'll put together an entire So Pac/SW Pac map soon with what we're facing. At first glance looks like a lot of smoke and mirrors going on behind Rabaul. It seems Hollandia and Vanaimo are both empty! [X(]

Sarmi is well garrisoned, but I'm curious about the code in North New Guinea spots too. I do have 2-3 para units in theatre and could easily LR CAP long enough to fly engineers if I can take a base or two. That could at least force reaction similar to the ones that let me move into the Solomons in the first place. We'll see, literally in the next few turns. If they're totally empty I'l load up for areas on New Britain I've been planning to take for a while and simultaneously strike on North New Guinea. The USN Cats and Coronados will have to be used to reach the more distant bases.

Anyway, this is sparking some ideas!



Yes, the most forward base is always the one the Japanese have to focus on and react to. It just serves to take the pressure off the ones that are currently the most forward. I like the idea of saving recon images. Will have to do that myself. After all, that is what the cameras were for....[;)] But how do you get the mouse over image for each base to show up. Is there are key command for that or do you just cut and paste?


Yeah, just photoshop!


He already answered but if you look at the cutouts like Hollandia you will notice the background of the cutout does not match the shore line ;]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/23/2015 6:59:32 PM)

Nick is so busy he hasn't sent a turn in three days. Itching for a turn, but getting some other things done, and my game time is spent doing some planning. I've looked through my current preps, my air group upgrades, and I'm starting to be able to allocate what will go where in the next months.

Three airframes in particular are necessary wherever I end up invading; the P-47, the Hellcat and the Corsair. The Hellcat is a very good defensive plane with the best replacement rate for an Allied fighter, and in this air mod it seems slightly better than in stock. The Jug and Corsair need no explanation.

I found a good number of groups already in the Pacific that can upgrade to the P-47 and more that can upgrade to the Hellcat (missed a few as some have to go to the FM-1 first). [:)]

There are plenty of Marine groups that take the Corsair but until the next model comes online in October the production is the limit to it's use. I have four groups now 18 planes each, which is already pushing it, but I don't tend to lose too many either! [;)]





HansBolter -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/23/2015 9:31:30 PM)

The B29 style remote control turret on the roof can't be used defensively?




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/23/2015 9:48:18 PM)

quote:

ORIGINAL: HansBolter

The B29 style remote control turret on the roof can't be used defensively?


It's listed as C (centerline), and from what I've read (and confirmed by Bill in a post recently about the P-61 and B-29 turrets) there was a problem when they turned with 'buffeting.' I imagine this to be a balance and/or wind friction issue affecting plane performance. So in game it's locked down.

A lot of the P-61As sent to Europe had no turret as they were too in demand for the B-29s. Only two guys flew these with the radar operator moving to the central (former gunner) position, also improving plane performance with a slightly better center of gravity, bringing its flight characteristics more nose down. It tested better in virtually all categories agains the Mosquito in this configuration, but it was a souped up version meant to convince the brass to let the guys who trained in it fly the plane.

There is a bit about it here, a piece of which is shown below.

https://books.google.co.uk/books?id=MuGsf0psjvcC&pg=PA358&lpg=PA358&dq=p-61%2Bremote%2Bturret&source=bl&ots=K6UDvfUAaH&sig=ZAvDJ2JzzkLdL1bhYL34Kz65fZM&hl=en&sa=X&ei=DI0QVZGWBszWatqkgcAD&redir_esc=y#v=onepage&q=p-61%2Bremote%2Bturret&f=false



[image]local://upfiles/37283/B3309C2DB356421C923A6C51607B14E2.jpg[/image]




bomccarthy -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/23/2015 11:18:49 PM)


quote:

ORIGINAL: obvert

quote:

ORIGINAL: HansBolter

The B29 style remote control turret on the roof can't be used defensively?


It's listed as C, and from what I've read (and confirmed by Bill in a post recently about the P-61 and B-29 turrets) there was a problem when they turned with 'buffeting.' I imagine this to be a balance and/or wind friction issue affecting plane performance. So in game it's locked down.

A lot of the P-61As sent to Europe had no turret as they were too in demand for the B-29s. Only two guys flew these with the radar operator moving to the central (former gunner) position, also improving plane performance with a slightly better center of gravity, bringing its flight characteristics more nose down. It tested better in virtually all categories agains the Mosquito in this configuration, but it was a souped up version meant to convince the brass to let the guys who trained in it fly the plane.


I just checked Dean's book -- of the 200 P-61As delivered, only the first 37 aircraft had the turret; of the 450 P-61Bs delivered, the first 200 (blocks B-1 through B-1) had no turret; the 250 in Blocks B-15 through B-25 had the turret restored. So, approximately half of the aircraft did not have a turret. The turbocharged P-61C had the turret (along with a major bump in speed and altitude), but these aren't produced in the stock game, since only 41 were produced in real life and none made it into combat.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/24/2015 8:47:20 AM)


quote:

ORIGINAL: bomccarthy


quote:

ORIGINAL: obvert

quote:

ORIGINAL: HansBolter

The B29 style remote control turret on the roof can't be used defensively?


It's listed as C, and from what I've read (and confirmed by Bill in a post recently about the P-61 and B-29 turrets) there was a problem when they turned with 'buffeting.' I imagine this to be a balance and/or wind friction issue affecting plane performance. So in game it's locked down.

A lot of the P-61As sent to Europe had no turret as they were too in demand for the B-29s. Only two guys flew these with the radar operator moving to the central (former gunner) position, also improving plane performance with a slightly better center of gravity, bringing its flight characteristics more nose down. It tested better in virtually all categories agains the Mosquito in this configuration, but it was a souped up version meant to convince the brass to let the guys who trained in it fly the plane.


I just checked Dean's book -- of the 200 P-61As delivered, only the first 37 aircraft had the turret; of the 450 P-61Bs delivered, the first 200 (blocks B-1 through B-1) had no turret; the 250 in Blocks B-15 through B-25 had the turret restored. So, approximately half of the aircraft did not have a turret. The turbocharged P-61C had the turret (along with a major bump in speed and altitude), but these aren't produced in the stock game, since only 41 were produced in real life and none made it into combat.


It's interesting that in game they didn't differentiate.




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/24/2015 10:13:08 AM)

August 3, 1943


Nick just sent the replay back and said he'll have a turn to me this morning! Back on track! [:)]

SUBS: Lots patrolling for this division moving to Biak.

CENT PAC: Sending in cruisers daily now. This should wear them down pretty quickly in combination with about 60 B-25s on ground attack.

Amazingly, 18 Jakes get through a very solid LR CAP of P-39s to bomb a TF carrying a base force to Kwajalein. The first morning raid gets nailed after it's bombing run and about 9-12 Jakes are shot down. They somehow have the gumption to come back and the three in the afternoon manage to get two more hits on the xAP here, sinking the ship ([:@]) before being engaged. I'l send the CAP lower, but more ships will be in the area soon. Can't help it as I have to get stuff on to the base. At least the troops were all safely picked up by other ships and will make it to the base.

SO PAC: Two more infantry regiments and some arty land at Buin to walk to Torokina. They'll be a week or two getting there, but it's the safer route for sure. Didn't fancy a landing in range of 450 fighters and 250 bombers just now using only LR CAP for protection.

SW PAC: I will make a landing soon in range of Rabaul's bombers at Gasmata. Softened the base up a bit with some low FB attacks and higher airfield 4E strikes. Arawe, Cape Gloucester and Gasmata will al be landed the same day soon using small ships and landing craft. Not much for defense in any of these locations and the bases can be easily supported by barges.

CHINA: Nothing new. Hanging by a thread.

OZ: Troops are three hexes from Carnarvon. No sign of bombardment groups. I know at least 2 BBs are at Rabaul. I've seen up to 4 there as recently as a month ago. Another two BBs were recently bombarding China. That still leaves a good number unaccounted for, plus a lot of cruisers that could still do significant damage over the 12-14 days of walking to Carnarvon, and yet I'll go for it. [:)]

SIGINT: Staying with Biak. Three subs nearby.

8/12th Division is loaded on AK Mogamigawa Maru moving to Biak.
2/12th Division is loaded on AK Sanko Maru moving to Biak.


IO: The Triomphant is disbanded at Addu. It has 1 fire burning. It has been burning and slowly increasing damage for a week. I flew in a fragment of the Eastern Fleet HQ (6 squads) and the base force now landing has 33 naval support. The port is about to reach level 2. Will this probably be enough to stop the fire, or do I need to take drastic measures, send back the entire Eastern Fleet HQ and bring in more engineers to build the port more quickly to a level 3-4?


[image]local://upfiles/37283/361B8AFA79D54CBCB99AA2FAC6ECC7E3.jpg[/image]




--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR August 3, 43
--------------------------------------------------------------------------------

Night Naval bombardment of Roi-Namur at 132,114

Allied Ships
CL Trenton
CL Detroit
CL Richmond
DD Mugford
DD Helm
DD Bagley
DD Russell
DD Hammann

Japanese ground losses:
238 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 1 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (1 destroyed, 4 disabled)


Airbase hits 4
Runway hits 17
Port hits 24
Port supply hits 6

CL Trenton firing at Roi-Namur

--------------------------------------------------------------------------------
Night Air attack on TF, near Rabaul at 106,125

Weather in hex: Severe storms

Raid detected at 38 NM, estimated altitude 8,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
E13A1 Jake x 5
F1M2 Pete x 17

Allied aircraft
SBD-3 Dauntless x 15

No Japanese losses

No Allied losses

Japanese Ships
CL Isuzu
DD Nenohi
DD Oboro

Aircraft Attacking:
15 x SBD-3 Dauntless bombing from 2000 feet *
Naval Attack: 1 x 500 lb SAP Bomb

CAP engaged:
Yamato-1 with F1M2 Pete (1 airborne, 3 on standby, 1 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters to 2000.
Time for all group planes to reach interception is 51 minutes

--------------------------------------------------------------------------------
Night Air attack on TF, near Rabaul at 106,125

Weather in hex: Severe storms

Raid detected at 27 NM, estimated altitude 14,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
E13A1 Jake x 5
F1M2 Pete x 17

Allied aircraft
SBD-3 Dauntless x 5

No Japanese losses

Allied aircraft losses
SBD-3 Dauntless: 1 destroyed by flak

Japanese Ships
BB Fuso
BB Yamashiro

Aircraft Attacking:
5 x SBD-3 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb

--------------------------------------------------------------------------------
Night Air attack on TF, near Rabaul at 106,125

Weather in hex: Severe storms

Raid detected at 19 NM, estimated altitude 15,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
E13A1 Jake x 5
F1M2 Pete x 17

Allied aircraft
P-70 Havoc x 4
SBD-3 Dauntless x 4

No Japanese losses

No Allied losses

Japanese Ships
PB Tenzan Maru

Aircraft Attacking:
4 x SBD-3 Dauntless releasing from 10000'
Naval Attack: 1 x 1000 lb SAP Bomb

--------------------------------------------------------------------------------
Morning Air attack on TF, near Kwajalein Island at 132,115

Weather in hex: Light cloud

Raid spotted at 17 NM, estimated altitude 1,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
E13A1 Jake x 18

Allied aircraft
P-39D Airacobra x 10

Japanese aircraft losses
E13A1 Jake: 7 destroyed, 4 damaged
E13A1 Jake: 1 destroyed by flak

No Allied losses

Allied Ships
APD Manley, Bomb hits 1
xAKL Columbian, Bomb hits 1, on fire
xAP Cap St Jacques, Bomb hits 1, heavy fires
LSI(M) Prince Henry

Allied ground losses:
142 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 15 disabled
Engineers: 0 destroyed, 0 disabled

Aircraft Attacking:
17 x E13A1 Jake bombing from 1000 feet *
Naval Attack: 2 x 60 kg GP Bomb

CAP engaged:
318th FG/333rd FS with P-39D Airacobra (10 airborne, 0 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead

--------------------------------------------------------------------------------
Morning Air attack on Gasmata , at 103,127

Weather in hex: Heavy rain

Raid spotted at 17 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Allied aircraft
Beaufighter VIc x 16
Boomerang C-12 x 34
P-39D Airacobra x 15

No Allied losses

Japanese ground losses:
87 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 9 disabled

Engineers: 0 destroyed, 0 disabled

Airbase hits 5
Airbase supply hits 3
Runway hits 15

Aircraft Attacking:
18 x Boomerang C-12 bombing from 100 feet
Ground Attack: 2 x 500 lb GP Bomb
16 x Beaufighter VIc bombing from 100 feet
Airfield Attack: 2 x 250 lb GP Bomb
16 x Boomerang C-12 bombing from 100 feet
Ground Attack: 2 x 500 lb GP Bomb

Also attacking Maizuru 2nd SNLF /4 ...
Also attacking Gasmata ...
Also attacking Maizuru 2nd SNLF /4 ...
Also attacking Gasmata ...
Also attacking Maizuru 2nd SNLF /4 ...

--------------------------------------------------------------------------------
Morning Air attack on Gasmata , at 103,127

Weather in hex: Heavy rain

Raid spotted at 17 NM, estimated altitude 14,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
B-17E Fortress x 3
B-24D1 Liberator x 6
P-39D Airacobra x 9

No Allied losses

Airbase hits 2
Airbase supply hits 1
Runway hits 11

Aircraft Attacking:
3 x B-17E Fortress bombing from 10000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
3 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Morning Air attack on Gasmata , at 103,127

Weather in hex: Heavy rain

Raid spotted at 16 NM, estimated altitude 13,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
B-24D1 Liberator x 15
P-39D Airacobra x 9

No Allied losses

Airbase hits 2
Airbase supply hits 2
Runway hits 7

Aircraft Attacking:
6 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb
9 x B-24D1 Liberator bombing from 10000 feet
Airfield Attack: 10 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Finschhafen at 100,126

Weather in hex: Overcast

Raid spotted at 16 NM, estimated altitude 4,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
E13A1 Jake x 12

Japanese aircraft losses
E13A1 Jake: 1 destroyed by flak

Allied Ships
PT-65
PT-112
PT-105

Aircraft Attacking:
10 x E13A1 Jake bombing from 1000 feet
Naval Attack: 4 x 60 kg GP Bomb

--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kwajalein Island at 132,115

Weather in hex: Overcast

Raid spotted at 14 NM, estimated altitude 3,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
E13A1 Jake x 3

Allied aircraft
P-39D Airacobra x 10

Japanese aircraft losses
E13A1 Jake: 2 damaged

No Allied losses

Allied Ships
xAP Cap St Jacques, Bomb hits 2, heavy fires, heavy damage

Allied ground losses:
167 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 14 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)


Aircraft Attacking:
3 x E13A1 Jake bombing from 1000 feet *
Naval Attack: 2 x 60 kg GP Bomb

CAP engaged:
318th FG/333rd FS with P-39D Airacobra (10 airborne, 0 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead

--------------------------------------------------------------------------------






Alfred -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/24/2015 10:45:50 AM)


quote:

ORIGINAL: obvert


IO: The Triomphant is disbanded at Addu. It has 1 fire burning. It has been burning and slowly increasing damage for a week. I flew in a fragment of the Eastern Fleet HQ (6 squads) and the base force now landing has 33 naval support. The port is about to reach level 2. Will this probably be enough to stop the fire, or do I need to take drastic measures, send back the entire Eastern Fleet HQ and bring in more engineers to build the port more quickly to a level 3-4?


[image]local://upfiles/37283/361B8AFA79D54CBCB99AA2FAC6ECC7E3.jpg[/image]






See my post in this thread

http://www.matrixgames.com/forums/tm.asp?m=3794030&mpage=1&key=fire�

for details on firefighting.

Alfred




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/24/2015 10:54:58 AM)

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: obvert


IO: The Triomphant is disbanded at Addu. It has 1 fire burning. It has been burning and slowly increasing damage for a week. I flew in a fragment of the Eastern Fleet HQ (6 squads) and the base force now landing has 33 naval support. The port is about to reach level 2. Will this probably be enough to stop the fire, or do I need to take drastic measures, send back the entire Eastern Fleet HQ and bring in more engineers to build the port more quickly to a level 3-4?








See my post in this thread

http://www.matrixgames.com/forums/tm.asp?m=3794030&mpage=1&key=fire�

for details on firefighting.

Alfred


Thanks Alfred. I had expected the 1 fire point would be doused once it was disbanded, but most likely because the port was also damaged, there was no naval support and the float damage was high, it was not. So hopefully the port size increase and the added naval support will do it next turn.




JocMeister -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/24/2015 12:51:47 PM)

All that effort for a DD? You should get a medal for your caring and compassion! I would just let the poor sucker burn down to the waterline if it didnīt sort itself out on its own. [:D]




obvert -> RE: ::Felix, Ferdinand and FRUPAC:: obvert (A) v Greyjoy (J) (3/24/2015 12:57:12 PM)

quote:

ORIGINAL: JocMeister

All that effort for a DD? You should get a medal for your caring and compassion! I would just let the poor sucker burn down to the waterline if it didnīt sort itself out on its own. [:D]


It's the only French one I've got! [:D]

Seriously though. I hate losing ships. Maybe I'm still thinking the way I did playing Japan. I've given up caring about fuel use, supply, a bunch of other stuff. I just can't give up wanting to keep every one of these afloat.




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