Heroes of the Gap mod scenarios (requires 1.09) (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> Lock ‘n Load: Heroes of Stalingrad >> Mods and Scenarios



Message


usgrandprix -> Heroes of the Gap mod scenarios (requires 1.09) (4/2/2014 11:41:25 PM)

Two scenarios for this mod:

The Defense of Klappebruck (designed by Mark Walker!)
Move it!

Each is designed to play as the USSR side.

These are scenarios (ie .map files) that are based on custom (mod) content.

Must have version 1.09.

1. Unzip and place all of the files in "Matrix Games\Lock n Load Heroes of Stalingrad\usgp Heroes of the Gap." You will have to create the "usgp Heroes of the Gap" folder.

2. With a text editor open modules.dat from “C:\Matrix Games\Lock n Load Heroes of Stalingrad.” Add "usgp Heroes of the Gap" to the bottom of the list on its own line. Make sure there is a blank paragraph after it.

It might look like this [stuff in brackets a note and not actual text]:

# modules.dat
#
# special country mode: DE = germany, cut out some stuff
mode:US
#
# Directories to load .csv files and scenarios from:
#
Custom
Stalingrad
usgp Heroes of the Gap
[extra blank line here]

Though you can have multiple lines of custom folder names (each on its own line), you should probably modify modules.dat so the only custom folder in it is the mod’s folder name before each time you play a scenario from a different mod. It reads from the last one.

Troubleshooting: I'm getting funky units, nations, etc.. One of two things is wrong:

1. You have old 1.08 .csvs in "Matrix Games\Lock n Load Heroes of Stalingrad\Custom." Back up everything there and remove it.

2. You have multiple custom mod folders and they are clashing. Make sure modules.dat has the correct folder name for the mod you want to play. Remove all others custom folder names you added to modules.dat. Before you play a scenario for a mod, make sure modules.dat has only that mod's folder name in it. Then change it again before you play a scenario based on a different mod.

----------------------------------------------------------------------
Notes:

Air support values:
SU-25: 1 bomb with 8 penetration, 2 hexes with 6 penetration strafe
A-10: 1 bomb with 8 penetration, 4 hexes with 6 penetration strafe
F-4: 1 bomb with 10 penetration, 2 hexes with 1 penetration strafe
Mi24: 1 “bomb” (simulates ATGM) with 4 penetration, 2 hexes with 4 penetration strafe
AH1: 1 “bomb” (simulates ATGM) with 5 penetration, 2 hexes with 4 penetration strafe

Note the PKM has the same issue that the MG42 has in the regular game. Meaning the toggled side does not change range no matter what you place in the .csv. But it's ineffective unless flipped to it's prepared side.

A note about turret facing. I did not do a moving turret image but the turret facing works. There is a red dot that shows actual turret facing.

Obviously helos just don't work as on-map units. I did them as air support. Matrix, I'll be first in line for a professional HotG module!

One thing I just can't work out perfectly is units with a split ord chart. These are units like the M2 and BMP2 with ATGMs and a good cannon. I decided to give them the ATGM stats. I made their cannons into "super" MGs. What this means is that their cannons are not effective on armor as they should be. That's a shame because I love the versatility and tactics these units add, but I can't figure another way around it. Let me know if you have ideas. They are still pretty effective and fun and the ATGMs are deadly and endless.

There are ATGMs but no ATGM depletion so fire away.

ATGM minimum range is tricky. I worked the stats so firing at minimum range in nearly worthless but you can still do it so look at the unit's stats before wasting a shot. If it says "-50" for the range you are trying you will almost never hit. Bottom line firing at close range with ATGMs is a bad idea.




jonj01 -> RE: Heroes of the Gap scenario: Move it! (4/3/2014 2:51:23 AM)

Thats a bunch of work Usgrandprix....
80 units...whew! I only did 50 with a lot of help on the images....
You scooped Mark Walker on the next expansion for this game.
Nice job.




maitrebongo -> RE: Heroes of the Gap scenario: Move it! (4/3/2014 8:20:45 AM)

Wahoo,

This is a WON-DER-FULL job. Exactely what i expected as a WW3 game.
Congratulations, you made a great work.
I played your scenario and it works great. There is only a little gap in the soviet PKS counter (i think it's in the units.csv file).
Very good sensations, i felt like playing my Heroes of the Gap paper's game but without all these boring calculations.
Artificial inteligence behaves well, we would say a human player.

This is a "perfect", for me.

Thanks for sharing your work

I'm currently working on the graphics for Honneur et Patrie module's units, It should interest you [;)]




usgrandprix -> RE: Heroes of the Gap scenario: Move it! (4/3/2014 1:06:17 PM)

Thanks guys. maitrebongo compiled all the counters so it was a team effort.

I'll fix that PKS and I need to fix the air support units and make a few other tweeks. I got a few things wrong with air support so they are a bit overpowered right now.

Yes I'd be happy to place the Honneur et Patrie units in there whenever the graphics are ready.

BTW, have you guys seen any WWII US airborne counters for this? That's what I'm interested in making units and scenarios for next.




maitrebongo -> RE: Heroes of the Gap scenario: Move it! (4/3/2014 1:22:41 PM)

Sure i've seen them...

Look here http://www.matrixgames.com/forums/tm.asp?m=3582805 they are waiting for you [;)]




usgrandprix -> RE: Heroes of the Gap scenario: Move it! (4/3/2014 3:11:50 PM)


quote:

ORIGINAL: maitrebongo

Sure i've seen them...

Look here http://www.matrixgames.com/forums/tm.asp?m=3582805 they are waiting for you [;)]



Nice! That was fast. BTW, there's a certain F4 air support unit in the HotG counters. It's not in the scenario but you can see it in the editor. I thought you might like that.




maitrebongo -> RE: Heroes of the Gap scenario: Move it! (4/3/2014 3:17:11 PM)

quote:



BTW, there's a certain F4 air support unit in the HotG counters. It's not in the scenario but you can see it in the editor. I thought you might like that.


Oh ! I didn't see it. It is a kind gesture. It touches me a lot. Thank you




markhwalker -> RE: Heroes of the Gap scenario: Move it! (4/17/2014 9:38:09 PM)

Great work F1. A couple of things that I noticed. The BMP-2s firing is incorrect. The "x2" means that the 30mm autocannon gets to fire twice. Like the German armored car in the base game (you can use the same sound.

Now... who wants to do the American audio files? I'm ready to start designing scenarios!




usgrandprix -> RE: Heroes of the Gap scenario: Move it! (4/18/2014 12:43:02 AM)


quote:

ORIGINAL: markhwalker

Great work F1. A couple of things that I noticed. The BMP-2s firing is incorrect. The "x2" means that the 30mm autocannon gets to fire twice. Like the German armored car in the base game (you can use the same sound.

Now... who wants to do the American audio files? I'm ready to start designing scenarios!


Thanks! Yeah it's funny to hear Hinds with a dive bomb sound.

Right now we can only do one ord attack for a unit so I modeled their ATGMs rather than their cannons. To cheat for this I gave them x2 2FP/Range 28 MG attacks but those aren't penetrating. I'll update all ATGM attacks to the Panzerfaust audio.




markhwalker -> RE: Heroes of the Gap scenario: Move it! (4/18/2014 8:51:37 AM)

quote:

Right now we can only do one ord attack for a unit so I modeled their ATGMs rather than their cannons. To cheat for this I gave them x2 2FP/Range 28 MG attacks but those aren't penetrating. I'll update all ATGM attacks to the Panzerfaust audio.


Why only one Ord attack per unit?




markhwalker -> RE: Heroes of the Gap scenario: Move it! (4/18/2014 9:10:03 AM)

My bad. Of course. I see what you are saying. There aren't any vehicles capable of using the OFT with two weapons.

I'll talk to Tom about it. We can fix that. Now who wants to do the audio files?




usgrandprix -> RE: Heroes of the Gap scenario: Move it! (4/18/2014 12:45:50 PM)

Oops. Yeah I definitely worded that wrong. You can attack twice with the same type of ord attack. In fact, it's a favorite upgrade of my tanks in the campaign. Nasty stuff.

You might also mention to Tom that right now the cap is two attacks, which limits units like the M163 and ZSU-23.




markhwalker -> RE: Heroes of the Gap scenario: Move it! (4/19/2014 10:41:21 PM)

here's a new HoTG scenario. It's based on "The Defense of Klappebruck" from the novel and Eisenbach Gap.

http://1drv.ms/1llXMnE




usgrandprix -> RE: Heroes of the Gap scenario: Move it! (4/20/2014 5:00:05 PM)

***Spoilers if you have not played "The Defense of Klappebruck"

Mark,

I played it on normal and won, but I got lucky by getting two heroes and a pretty lucky shot on the M1. Very fun scenario. BTW, you can inform the next of kin Lt. Walker and his squad took out a BTR70 but then were captured by a heroic people's army rifle squad armed with a captured capitalist M249.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.108398