dazkaz15 -> RE: Greyhound Dash Axis AAR by Daz (4/24/2014 9:59:24 AM)
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Its amazing the impact a small issue can have in this kind of game, or indeed in real life. One small issue can lead to a whole chain of problems. That's why the "minutae details" are so important in this kind of game. If the game was faster paced, this interaction with the HQ may have gone un-noticed, and the player would have been left wondering why he was left with a draw, when it should have been a decisive victory. Being held up by TF Hogan HQ for so long has not only had a knock on effect on my schedule for taking the bridge, but it has also affected the combat effectiveness of the 2 main infantry Coy's, involved in securing it. The Objective became active at D1, 20:00, and without the holdup, 60 Pz Gren Regt would already been settled into defensive positions around Hotton, and getting the vital rest they will need to fend of the inevitable counter attacks. This is assuming all goes well with the attack on the bridge itself. Instead most are waiting around in vulnerable positions, in the cold, which is not conducive for good rest, (units recover faster in built up areas in cold weather), while my main infantry component gets more, and more fatigued, and ineffective trying to take out a unit that should have folded hours ago. I am now starting to lose points by not holding the bridge, and my patience is running thin with TF Hogan HQ issue.
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