vakarr -> HQs (4/16/2014 11:32:58 PM)
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I'm playing my first game (the Bzura)and understand the role of HQs in providing a supply chain, however do they have another role? I notice you can get an HQ range option to show on the map - does this show where the influence of the HQ leader and staff applies? Also, what exactly is the effect of cutting supply - does it just reduce the supply percentage and readiness, or is there a point when an out of supply unit can't move? It seems that an enemy unit that has no friendly hex to move to, even if it is not surrounded, can't move, although my troops don't have that problem. A lot of rules in this game are similar to those in "Hearts of Iron III", maybe I should just follow what happens in that game.
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