RE: WitP-AE Topo Map Project (Full Version)

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Tejszd -> RE: WitP-AE Topo Map Project (12/11/2014 4:32:56 AM)

Amazing work that is greatly appreciated!




98ZJUSMC -> RE: WitP-AE Topo Map Project (3/2/2015 4:33:53 AM)

Just got this up and running with the extended map. Very nice. Thanks for your work!




GI Jive -> RE: WitP-AE Topo Map Project (3/2/2015 1:12:40 PM)

I love the maps. Thank you. One small issue/question: I would like to see the text for Mili appear on WPEH24. I've tried modifying it myself using MS Paint. It seems to work until I load the game, then the mod disappears. I've also noticed that sometimes the text shows up when I reopen the map in MS Paint and sometimes it doesn't. Kinda weird. Since I may be the only one looking for the change, I'd kind of like to handle this myself. Do you have any tips on how to mod this so it shows up in the game?




chemkid -> RE: WitP-AE Topo Map Project (3/2/2015 2:30:47 PM)

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98ZJUSMC -> RE: WitP-AE Topo Map Project (3/7/2015 8:23:40 AM)

Quick question. Love this map. Ran about 12 moves and all seems to work great except Aberdan. It is there (offset like Aden is) but nothing comes up when clicked on. TF, the Base itself, nothing. Aden works just fine. Any thoughts?




Mini_Von -> RE: WitP-AE Topo Map Project (3/7/2015 1:38:34 PM)

I have the same problem with Abedan. Abedan and Aden are offset and nothing is clickable on Abedan.

Running latest Beta patch, extended map, topo with hexes, 1024 x 768,
Any Ideas?

Thanks
Rob


[image]local://upfiles/47139/724D76F242D3449088BCE7065A0417BB.jpg[/image]




Trugrit -> RE: WitP-AE Topo Map Project (3/7/2015 2:57:34 PM)


You don’t have the correct map data files for the extended map.

Go to this link:
https://sites.google.com/site/dababeswitpae/map-and-art/ab-extended-map

Down at the bottom see: Babes Extended Map Data downloads.
Download the one you need and install.




chemkid -> RE: WitP-AE Topo Map Project (3/7/2015 4:04:59 PM)

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Mini_Von -> RE: WitP-AE Topo Map Project (3/7/2015 10:29:38 PM)

Understood,

Thanks for the help gents.




98ZJUSMC -> RE: WitP-AE Topo Map Project (3/7/2015 11:17:33 PM)

quote:

ORIGINAL: Mini_Von

I have the same problem with Abedan. Abedan and Aden are offset and nothing is clickable on Abedan.

Running latest Beta patch, extended map, topo with hexes, 1024 x 768,
Any Ideas?

Thanks
Rob



At least I now know it's not me!


quote:

ORIGINAL: Trugrit


You don’t have the correct map data files for the extended map.

Go to this link:
https://sites.google.com/site/dababeswitpae/map-and-art/ab-extended-map

Down at the bottom see: Babes Extended Map Data downloads.
Download the one you need and install.



Huh.... That's where I got my map data files. Maybe not every one I need. Will D/L again.




Mini_Von -> RE: WitP-AE Topo Map Project (3/8/2015 1:34:56 AM)

Hi 98ZJUSMC,

I think the part we were missing were the scenario files. We need to run one of the Babes Scenarios to use the extended map. 3 things are needed: Babes scenario, 3 Data files for extended map, new topo map.

For now I'll just run the stock campaign with upgraded topo. I'll try Dababes scenario at a later date.

Rob




98ZJUSMC -> RE: WitP-AE Topo Map Project (3/8/2015 9:32:16 PM)

quote:

ORIGINAL: Mini_Von

Hi 98ZJUSMC,

I think the part we were missing were the scenario files. We need to run one of the Babes Scenarios to use the extended map. 3 things are needed: Babes scenario, 3 Data files for extended map, new topo map.

For now I'll just run the stock campaign with upgraded topo. I'll try Dababes scenario at a later date.

Rob


Mini_Von, Thank you. I was kinda coming around to that, thinking that it was because I was playing a scenario that I started BEFORE I installed the map data. I was thinking of re-starting my scenario from Day 1 and seeing if that did it. It looks like you tried that.

So, we can play our scenarios on the newer topo map using the original 3 .dat files?

EDIT:

OK. Overwrote the three .dat files with the originals and the topo map is still there and Aberdan is now clickable. Thanks, Rob. Excellent. This map looks so much better than stock.




kiddytoto -> RE: WitP-AE Topo Map Project (Extended + Stock) (3/18/2015 5:12:16 AM)

A huge thanks! Sooooo Sexy!!! Great efforts!! Superb!!! [8D]




Reg -> RE: WitP-AE Topo Map Project (5/16/2015 11:53:23 PM)

quote:

ORIGINAL: Kitakami


quote:

ORIGINAL: Rainer

There seems to be a problem with the Optional Hotkeys Upgrade Packs.
I tested all three Non-hex versions (Hexless, Pure, RnR) and found the tile WPEN04.BMP is shown distorted.
Only WPEN04.BMP shows distorted, all other tiles show up fine.
The distortion is seen with Full Screen as well as Windowed.
Switch line (Full Screen): "J:\Matrix Games\War in the Pacific Admiral's Edition\Beta2\War in the Pacific Admiral Edition.exe" -altFont -cpu2 -f -dd_def
The distortion also shows with no switches.
Note: the distortion does not show with the map loaded by the tool CombatReport.
Graphics utilities, like Xnview, show the file OK, and I can't see any problems with the file.

EDIT1: typo
EDIT2: Note: the tools imagetool.exe and DXTBmp.exe show the image upside down (which indicates a format glitch).
To fix the problem I used PaintShop Pro and saved without any changes which apparently reset the format (BMP).



I had exactly the same problem. To fix, I loaded in Photoshop, SAVEd AS, kept the same name, unchecked the "flip row order" box, and saved. Thanks Ranier for the tip, it was driving me crazy :)


Hi Chemkid, I've just downloaded your wonderful maps and they work fine but the problem still exists in the Optional Hotkeys Upgrade Packs (Hex & Hexless at least).

Unfortunately unlike the commercial Paintshop Pro, the freeware 'Gimp' graphics editor does not seem to be able to clear this problem. We really should not have to download and install another application (DXTBmp.exe) we will never use again just to apply a single panel.

Would it be possible to post fixed graphics files please. (The technologically challenged players out there will love you) [:)]

Edit: Loading them into MS Paint and saving seems to fix things also.
I just had exactly the same problem (under Win8.1) with scenario briefing images and aircraft top & side images created by Gimp not showing up in in-game. Also fixed by MS Paint. Hmmmm.....






chemkid -> RE: WitP-AE Topo Map Project (5/17/2015 9:12:32 AM)

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Reg -> RE: WitP-AE Topo Map Project (5/17/2015 9:57:45 AM)


Yes it is fixed.

I had a busy day creating some aircraft and briefing screen images for Andy Mac's new scenario 1 and they didn't show up in game either. [:(]

Fortunately loading and saving from MS Paint fixes the BMP format issue and they can be displayed in WITP.

I'm not sure why this is as I have been using Gimp for years to create many images for WITP-AE. Maybe it is a Win8.1 codec issue (I upgraded only recently from XP) as I think someone implied elsewhere or perhaps Gimp have changed their default export BMP file format.

Who knows but it appears we have a solution that should be available to everyone.




chemkid -> RE: WitP-AE Topo Map Project (5/17/2015 10:14:20 AM)

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Reg -> RE: WitP-AE Topo Map Project (5/17/2015 11:16:40 AM)


I'm beginning to think I shouldn't have asked..... [:(]





chemkid -> RE: WitP-AE Topo Map Project (5/17/2015 11:33:09 AM)

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chemkid -> RE: WitP-AE Topo Map Project (5/17/2015 5:44:15 PM)

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chemkid -> RE: WitP-AE Topo Map Project (5/21/2015 6:54:18 PM)

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SilentHunter -> RE: WitP-AE Topo Map Project (6/9/2015 11:49:56 PM)

IS there a dummies version to installing this? I downloaded extended map map style = without hexes, put the files in my art folder, but the map does not look any different. Do I need to download all the files or just one? It gives another link to another site for pwhexe.dat and pwzone.dat and pwzlink.dat, don't know what those are for. Then says switch you map style to appropriate style for downloaded mode. OK how? Anyone put together an easy install guide for this?




LargeSlowTarget -> RE: WitP-AE Topo Map Project (6/10/2015 5:57:34 AM)

In the game options there is a toggle for map with or without hexes. If you have downloaded the map without hexes, set the switch accordingly.




chemkid -> RE: WitP-AE Topo Map Project (6/10/2015 9:18:52 AM)

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traskott -> RE: WitP-AE Topo Map Project (6/10/2015 10:37:44 AM)

[&o][&o][&o]

Great job!!





SilentHunter -> RE: WitP-AE Topo Map Project (6/10/2015 3:17:08 PM)

^@ ChemKid much appreciated, even an idiot like me can understand it now, very good !
It's because of your map mods that I bought this game, had my eye on it for a while....when I saw it will now run in multiple resolutions and I saw your map mod, had to buy so thank you for doing this.




undercovergeek -> RE: WitP-AE Topo Map Project (7/6/2015 9:41:47 PM)

quick question as someone recommended this mod to me - im n the middle of a vanilla scenario 1 PBEM no mods - will the map still work or do we need to be playing babes mod?

edit - no worries found it!!

thanks




Major Shane -> RE: WitP-AE Topo Map Project (7/12/2015 1:24:16 AM)

Simply amazing map. Works great on my Windows 7, AMD. Using the stock, dot(x) version.




Blind Sniper -> RE: WitP-AE Topo Map Project (7/18/2015 2:42:25 PM)

Just installed, amazing job!!! [:)]




chemkid -> RE: WitP-AE Topo Map Project (7/18/2015 7:24:56 PM)

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