David boutwell -> (2/17/2003 6:44:17 AM)
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Thanks for the positive support, guys. Keep in mind that Sami and others did a good bit of work on this mod. for several years. The menu screens are definitely nice, and although I would say that I'm pretty good at modifying icons, without the good start made by the guys who started this mod, I don't think that I could have gotten this far. With the momentum that Sami's crew provided me, I have been inspired to learn how to create icons from scratch, and have had several ideas since starting this endeavor. I decided to take the wall/split rail icons back to the drawing board, because it doesn't look natural to have this combination only with sandstone fences. I copied the "regular" fence icons (42) to (54), so the split rail/wall combo can be placed with the regular walls to look much more realistic. While working on these icons, I have developed a better mental image of what I want the split rail fences to look like. I've also thought of what fortified artillery positions would look like (these would be fortication icons), and in the place of barbed wire, I am going to make icons for those wooden spike "thingies" with the French name that escapes me at the moment. These would be cool for scenarios on Fort Fisher (of Glory Fame), Vicksburg and the numerous Union amphibious attacks on coastal fortifications. These are some things on my wish list that would make this mod. very, very cool. "Need" in this paragraph, obviously means "I dream of having it". First, I "need" more infantry icons in order to create the diversity in uniforms such as green sharpshooter regiment and Zouave uniforms. Second, I would like to be able to change formations (column to line, break companies into skirmish formations and recall them, etc.). I would like to have combat multipliers/bonuses for firing at a unit from it flank. Now, here's something you guys can help me with. Although most confrontations were settled before anyone had the opportunity to use a bayonet or a rifle butt on somebody, there were, no doubt, many instances of hand-to-hand combat. Therefore, I need to develop a weapon/weapons for these instances. Does anyone have any ideas? Also, keeping in mind that in the editor the range of a weapon is multiplied by 4 (50 yards/meters =4), if I want to use 25 yard hexes, what would a range of 1 hex be in the editor? (2????) According to Sami, Matrix encouraged him to develop a mod. for age of musket. I'm not sure what they were encouraging, based on the fact that, in order to do this thing right, a programming Wizard with the ability to make some major chamges would need to be involved. So, Matrix guys, if the needed changes were made, it would open up a whole new world of opportunities for Steel Panthers fans. Let's see...you've got your Revolutionary War, British Empire "Little Wars", English Civil War.....the list goes on... Regards, David Boutwell
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