Lokasenna -> RE: Japanese land in OZ!! (9/13/2014 5:17:11 PM)
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ORIGINAL: JocMeister quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: JocMeister I got 6912 Chinese LCU losses. Thats everything in China except some of the small BDEs in the far north. No respawns, no replacements. Kind of interesting since it shows I lost almost the entire Chinese army 2 times in my second game...Not that strange though when you consider it. Respawns come back at 30/30 having only rifle squads. That makes them extremely fragile so I figure once you start using "respawns" on the front line losses will rise tremendously. So that would mean my estimate of 15-20k VPs is actually pretty spot on. Going by Spiderys Base VPs (9500) + our Chinese LCU losses = almost 17k VPs. And that is if NO replacements or respawns are lost. And I think its safe to assume that at least some respawns will be used. Going by my second game I lost around 10k worth of Chinese LCU losses. If you add that its around 20k VPs for China...A huge number. And relatively easy to grab for a competent Japanese player. Most definitively a huge factor in any games being played for VPs. I don't understand how 6900 VPs, respawned at 1/3 of TOE and killed again, becomes 15-20K VPs. What are they teaching you in those Swedish math classes? [:'(] Kidding! The base VPs... I exported the bases from Tracker into a CSV and had Excel add it up for me. If every Chinese base is built to maximum, it's 15822 VPs for Japan. [X(] There are lots of potential level 9 AFs that have *10 multipliers. 49 bases in total have *10 or higher for Japan, and all together they are worth 14810. 31 of those are potential level 9 AFs, and 3 of those 31 have ports as well. I would say that this is a very large, almost un-counterable VP bank for Japan...except that in order to build all of those up, Japan needs to commit a lot of engineers for years. That would leave forts weaker elsewhere. Don´t be mean! [:D] Most Chinese units actually start the game below 30% TOE or there around! So another 3000 LCU losses are not very unlikely at all. Especially considering how extremely fragile those respawns will be. 30/30 and nothing but rifle squads...ouch! 16k base VPs. Jeezus! Are you sure? [X(] But as you say. Investing that heavily in China and you might end up having B24s bombing the HI in mid 44... Its kind of fascinating though. China has always been considered more or less a side show. But when you look at it its loads and loads of VPs. All within easy reach of the HI. And looking at my game with Tom not much is needed but China and that crucial denial of Noumea for the allies. I wonder if at least Noumea should be looked at. Having an allied x50 multiplier is HUGE. I wonder if it would be better to spread those x50s out to multiple locations instead. Feels kind of odd that Noumea alone is worth more then Gilberts and Marshalls combined. It encourage force projection in a quite unrealistic way. Then there is the question of China and the balance there...I´ve would have loved to look at Toms setup. I´ve asked him twice if he would share his PW but no response so I guess I won´t be able to check it out. [:(] I think the average Chinese LCU TOE size is probably around 50%...some are about 2/3 TOE, but as I was typing many of the devices numbers in, I noticed that they were around half of their total potential squad sizes. I am positive about the base VP total. Keep in mind, however, that there's lots of walking between these bases and lots of levels to be built up. Costs a lot in time, engineers, and supply. I would never do it as Japan. It's just not worth the investment. Certain choice bases, sure. Mostly in the Changsha/Chungking area as you're going to build some of those up anyway and making a short detour to get another couple hundred VPs isn't that bad. I am thinking that China probably needs a rebalance. I think Bullwinkle might be on the right tack with higher garrison requirements (for both sides?), but I think a "double whammy" of higher garrison requirements as well as some tweaking of base VPs might "fix" China and make it more of a choice rather than a no-brainer. Namely, reduce the number of bases worth *10, probably reduce the multiplier on Chungking to 150 from 200, maybe drop Chengtu to 75... I've also thought Kunming is undervalued on VPs at only *25. Lanchow/Sining could be looked at also. I agree with you on Noumea. Koumac is almost as good of a base. Perhaps *10 for Koumac, *40 for Noumea [;)]. That makes it harder to build up your VPs, though...so keep that in mind.
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