Keston -> RE: YouTube Collaborative Series (7/7/2014 8:33:16 AM)
|
THE PLAY SESSIONS: I like the general background and the planning details/questions can be new info to many of us. It is very informal, but if you have a list of talking points I would suggest starting with a brief general overview and strategy, then questions and details including game mechanics, then start the game and narrate the rest as you go. So people can skip the details or the strategy if they like, though I will listen to it all. INVASIONS: I am familiar with the problems of herding transports. There are economies of scale. My admittedly single game with Keskudons but many invasions and reinforcements in 18 years has led to fast, heavily shielded (1K+), marine combat transports with capacity of 8 (up to 200K ground strength in infantry). They also sport 3 boarding pods, hyper-deny, and varied armament to help boarding actions and come in below 500 in size, but the same concept can work at 400 without the dual capability. Just need to build enough to spread damage if they attack under the orbitals (once enemy warships are attracted away). Also, it takes more time, but against the rather tough Sluken homeworld early on with 800-900K defense strength a margin of about 50% plus a good commander won in the end. The battle was long, which was good, as with some rotation in of other troops it provided veteran status to probably 60 units between the initial invasion and the ensuing revolt when tax collectors arrived. IN that case, the fleet engaged the orbitals first and destroyed one of the defensive bases and engaged other defenders while the landing craft went in with their infantry. I had planned to withdraw the warships but decided to keep fighting and try to capture the base - which did not come off and the defending bases were wiped out, but that is a separate issue. The battle was fairly even attrition one enough troops landed (trying to make a real effort to have the transports land as close to simultaneously as possible with Invade Immediattely)
|
|
|
|