Kanov -> RE: What's happened to the Panzer Command series? (6/17/2014 6:19:09 PM)
|
AP has trenches and the new CM too I think. The battle map is not like a miniature table top with some matte background, the operational map is one huge seeamingless map divided in squares, each individual map can have only one operational unit (platoon) at any given time where action takes place on a 3x3 square section, anything inside that area can enter the battle. What I didn't like about AP was that it only has up to 4x time compressing and sometimes even on that it takes a while to get into action, specially in meetings. Maybe the weird GUI too, although you get used to it. That a HT and pzgrens are one unit, the setting itself. Would have liked more urban fights and better equipment, a better campaign system. Something is missing from AP, it didn't grab me as much as I would have liked. Maybe it needed more detail per soldier, their names not only the commander of the squad but of all, their individual medals and achievments etc. I don't know what is mean by "visible data"? that the data of the weapons is not encrypted for ease of modding? +1 The movement of soldiers seem too robotic, AP is a lot more fluid. Graphics in general need improving for a game in this genre. I don't understand the campaign system in PCO, is it somewhat like Close Combat 3? in that you "buy" units and keep them through out the time the campaign lasts? can you upgrade a unit depending on time period? say a pz4 for a tiger? a Rifle squad '41 for a Rifle squad '44? etc I guess I would have to try it out if I want to form a good opinion. Does it have any crippling bugs?
|
|
|
|