Unbroken -> RE: AI Improvement Mod (1.01 Release) (8/22/2014 4:52:25 PM)
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ORIGINAL: Icemania quote:
ORIGINAL: Unbroken I was playing on Hard. I can see how on Extreme it wouldn't run into a cash shortage, but I felt like seeing an Ackdarian empire with 20+ colonies and only 24B total population being spread a little thinly. Some empires didn't go colony-happy, but I think it was because they didn't get to build their colony ships quickly enough due to a lack of cash. Hard? C'mon! Bump it up Unbroken! [sm=fighting0056.gif] I'll give it a try when I can. I took the AI's improved capabilities seriously when I first tried the mod out. One step at the time though! quote:
ORIGINAL: Icemania quote:
ORIGINAL: Unbroken The different approaches to a weapon tree are nice, but I was under the impression that feeding a bank of PTbolts and thirsty engines with insufficient reactor energy would force a ship to either move or fire, not both simultaneously, or have other problems such as no shield regen. I did note the Securans using a torpedo bomber setup, which was nice to see - I mainly wondered about the effects of insufficient energy on a combat vessel in the manner the AI seemed to be forcing itself to do. No the AI will put more reactors on the designs to provide the required energy. Ah okay. I never let the AI design anything, since the design is part of the fun for me.
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