Icemania -> RE: AI Improvement Mod (Alpha Release) (7/19/2014 9:48:25 AM)
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With the Alpha Release, Explorers and at least Escorts will be built from the start regardless. The designs are now around Size 230 and they get shrunk by the game to less than Size 160. So that is now in good shape but let me know if you encounter problems. However, the outstanding issue is Civilian Ships as they do not get shrunk by the game. I've put this in my Developer Wishlist in the OP. Given other changes have been made already I'm hoping this is on the list. The other option, at final release, would be to issue two versions of the Mod, one with smaller Civilian Ships with much weaker performance (slower and less extraction), and one with the Civilian Ships as per the current version. As a result I've said in the "about" text for the Alpha Release of the AI Improvement Mod theme is: "The Mod will work on all difficulties but will provide more of a challenge on higher difficulties i.e. at least hard. However, as there is no conditional logic in the Ship Design templates, Expensive Research and above should not be used in settings for this version of the Mod." Exploration performance is vastly improved from Default. The AI builds more Explorers with designs that are faster. If starting population was > 3B they will also build earlier as I ensure that the AI builds a Medium Spaceport to start with, you won't have to wait for a Large Spaceport to build. Beyond pre-warp you'll find the AI gets it's fair share of goodies around the galaxy and you'll have less opportunities.
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