RE: Problem with battle generator while on campaign (Full Version)

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James Ward -> RE: Problem with battle generator while on campaign (7/8/2014 2:38:35 PM)


quote:

ORIGINAL: Warhorse

James, when working on the custom files, NEVER work on them in the main game folder while the mod is engaged!! Work on them in the folder you made, otherwise, when you uninstall the mod after all your hard work, they are gone!!


I was just going the use Save As and give the file a different name and save it to the Mods folder. Will that work or when I actually add it to the mod enabler does it have to have the same name as the original for the game to recognize it?




Jason Petho -> RE: Problem with battle generator while on campaign (7/8/2014 3:09:47 PM)

Just a heads up, I am working on a fix for the Russians that will be included in the soon to be released 2.02 UPDATE.




James Ward -> RE: Problem with battle generator while on campaign (7/8/2014 4:11:34 PM)


quote:

ORIGINAL: Jason Petho

Just a heads up, I am working on a fix for the Russians that will be included in the soon to be released 2.02 UPDATE.


Isn't that not due until 2016?




Jason Petho -> RE: Problem with battle generator while on campaign (7/8/2014 4:30:45 PM)

No, 2016 is the release of the 2.10 UPDATE, which will be a massive data and scenario update.




James Ward -> RE: Problem with battle generator while on campaign (7/8/2014 4:56:50 PM)


quote:

ORIGINAL: Jason Petho

No, 2016 is the release of the 2.10 UPDATE, which will be a massive data and scenario update.


Oh, cool.

I figured by 2016 my current computer would bite the bullet and the game probably won't run on whatever new computer I need to buy. :)

One thing that I have always wanted to try in this game was a Corp on Corp battle (because I'm just a sick bastard :) ) but the way the game sets up the units is nuts, it takes hours just to organize the units near their HQ's.
Is there any way this could be easily changed in the set up, maybe so all units of an HQ were in the same general area of the map?




Jason Petho -> RE: Problem with battle generator while on campaign (7/8/2014 5:12:01 PM)

Unfortunately, no, there isn't a quick way of setting it up. Possibly in the far future, but not anytime soon. Of course, you could create your own scenario (instead of a campaign), then you could add the units to the map where you want them, but still one at a time.

Regarding the OS: we have made the JTCS compatible with Windows 8 and I'm sure we will continue to update the OS capabilities as the progress.




James Ward -> RE: Problem with battle generator while on campaign (7/8/2014 5:43:35 PM)


quote:

ORIGINAL: Jason Petho

Unfortunately, no, there isn't a quick way of setting it up. Possibly in the far future, but not anytime soon. Of course, you could create your own scenario (instead of a campaign), then you could add the units to the map where you want them, but still one at a time.

Regarding the OS: we have made the JTCS compatible with Windows 8 and I'm sure we will continue to update the OS capabilities as the progress.


I've never create a scenario. Is it hard? Can you choose a formation and deploy it then choose a different formation and deploy etc.?




Jason Petho -> RE: Problem with battle generator while on campaign (7/8/2014 5:50:28 PM)

It's quite simple. I'll create a video one of these days to show how easy it is.

Unfortunately, no, you can't lay down units by formations, only by platoon. But they are placed (typically) sequentially as they appear in the OOB, so your units tend to stay together anyway.




James Ward -> RE: Problem with battle generator while on campaign (7/8/2014 6:36:10 PM)


quote:

ORIGINAL: Jason Petho

It's quite simple. I'll create a video one of these days to show how easy it is.

Unfortunately, no, you can't lay down units by formations, only by platoon. But they are placed (typically) sequentially as they appear in the OOB, so your units tend to stay together anyway.


By platoon would be fine, at least you can deploy higher level formations in some sort of order as long as you can choose the next unit to deploy and there is some sort of organizational tree you can follow. It's sure better than having a whole division plopped on the map at one time all mixed up.





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