Erik Rutins -> Distant Worlds v1.9.5.6 Public Beta - 2 Update Available! (7/18/2014 5:37:01 PM)
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Hello Everyone, The Distant Worlds 1.9.5.6 Beta - 2 Update is now available for testing. You may download it from Here. This build will hopefully be available an official update next Tuesday. This build has the following changes from 1.9.5.6 beta: CRASH FIXES - fixed crash when evaluating designs BUG FIXES - character energy savings bonuses now properly reduce energy consumption instead of increasing it GAME BALANCE - counterespionage strength adjusted - slightly less chance of intercepting enemy intelligence missions - reduced chance of empires switching to Corporate Nationalism government type when available - altered empire military strength measurement to better account for fighters (affects diplomacy and AI empire evaluations) - independent colonies now recruit more defending militia troops PIRATES - pirate factions now pay maintenance for any non-pirate raider troops (once have proper colonies) - pirate faction flags retain pirate symbol in top-left corner when edited in game editor - pirate faction flags propery update in galaxy view when edited in game editor - pirate factions can now build normal planetary facilities and wonders at fully owned colonies using right-click pop-up menu and action buttons MODDING - now allow per-race modding for user interface in a theme (add subfolders named by race under images\ui\chrome folder to mod most chrome images, e.g. customization\THEMENAME\images\ui\chrome\human) - custom characters with '?' appearance order now never appear at game start This build has the following changes from 1.9.5.5: CRASH FIXES - fixed rare crash when drawing ships - fixed crash when giving monetary gifts to other empires - fixed crash when sorting ships in fleets MODDING - allow including GameText.txt from a custom mod (i.e. read from theme folder) - altered images\units\creatures folder to be read from the mod (if present) instead of the root game folder - allow modding MP3 files in sounds\EFFECTS (not just WAV files) - fighters now properly use WeaponImageIndex value in fighters.txt to allow customization of fighter weapon effects SHIP DESIGN - AI ship design now properly adds damage control components when repair bots are unavailable - further optimized AI ship design process to allow shrinking designs with maximum construction size while still ensuring critical components are present (e.g. weapons on military ships) - Fighter Bay components now considered as weapons in military ship designs (i.e. can have military ship designs with no weapons except for Fighter Bays) GAME BALANCE - AI now gives higher preference to mining station build locations that are closer to space ports, colonies, etc - strategic resources used in construction (for components) now weighted slightly higher when considering stockpiles at spaceports and elsewhere OTHER - slightly improved game performance - can now build bases in disputed systems if your empire has a colony in the system
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