Icemania -> RE: Gravitic Weapons and Space Monsters (7/21/2014 12:33:21 PM)
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I understand, but this creates a significant disadvantage for a single Weapon type that is already expensive to research. Even Tech Level 7 Gravity Area Weapons have no effect. A Space Slug will defeat a Size 1500 Tech Level 7 Gravitic Area Weapon Capital Ship. Kaltors are part of all pre-warp games and normal expansion so this is a significant barrier to the idea that a race could focus on Gravitic Weapons, because they are doomed as soon as they discover Warp. The only option is to research other weapons and include them in the templates. Note that on Page 30 of the Modding Guide the idea of a Gravitic Weapons focused race is specifically mentioned, yet it's problematic in practice. As a compromise why not reduce damage to Space Creatures when Gravitics are used, but not by so much at is currently the case, so that Gravitic AI races have a chance?
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