RE: Bob Flemin's MWIF AARse IV - Nice AArse (Full Version)

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warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:03:14 PM)

Nov/Dec 1942
Impulse: 6

One ground strike in the Soviet Union. The units in Mogilev are the target as the Germans seek a bridgehead over the Dniepr.

180! The 7-quality Stuka scores a full house.




[image]local://upfiles/28156/DC0F5A9279684DEEAECBB825EB1EB1B2.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:06:24 PM)


quote:

ORIGINAL: composer99

The USSR better hope that the Allies can cause a real ruckus in Italy next year, because they are deep in it now!

(Italy's not looking too good either, after taking such a drubbing in the air and losing an HQ-A.)
warspite1

Agreed. The great thing about doing this is the sheer amount I am learning. Why the hell did I put an HQ-A in Sardinia? Why didn't I garrison the island earlier? Why didn't I build AMPH with Italy; I could have been threatening - no actually achieving - the invasion of Malta by now!!??

There is just sooooooooo much to this game.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:19:47 PM)

Nov/Dec 1942
Impulse: 6

Two attacks - both in the Soviet Union. Stalino, which is completely surrounded, and a much trickier attack across river, without engineers, south of Smolensk.

The river crossing is, unsurprisingly, contested with everything the Soviets can summon up. The air battle is slightly in the Luftwaffe's favour 6.0:5.0.



[image]local://upfiles/28156/800057E55A794C38B8CA9E12B3CF2D8E.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:25:41 PM)

Nov/Dec 1942
Impulse: 6

Round 1 (Soviets to throw first)

17 - DX PX The Germans destroy their front bomber (the pilot is killed)
2 - AX The Germans choose to destroy the Soviet front fighter (the pilot survives)

With a +4 differential the Soviets cannot afford to stick around. They win the points battle: one pilot (2) and one bomber (3) for one fighter (2) but lose the air battle.....



[image]local://upfiles/28156/31650A16176E4DE298DC5AAEDD629208.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:31:13 PM)

Nov/Dec 1942
Impulse: 6

And so to Stalino. It's a 4:1 no modifiers on the Assault Table (and Fractional Odds increase it to 5:1.....

....6 Oh dear. The Soviets lose two units and the third is Shattered (no Conversion).



[image]local://upfiles/28156/5E8D0259073E4EBBB60796DF7C38F7B8.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:34:46 PM)

Just Rostov stands in the way of the Wehrmacht and the oil rich Caucasus. And we know what happened at Rostov in the real war don't we boys and girls?

[image]local://upfiles/28156/7F9E70090760490887CAE1D9E4E1AF4D.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:41:45 PM)

Nov/Dec 1942
Impulse: 6

But let's not get ahead of ourselves. First it's back to Smolensk.... This is a 3:2 (bad), but on the Blitz table (good) and with a +3 (very good). This has all the hallmarks of a bloody battle - two SS Corps, a Siberian Corps, Katayushas, lots of German artillery; hell we've even got Rommel's Deutsches Afrika Korps involved! [:D] But enough of that old cobblers I'm babbling on because, even though I am competing with myself, I am genuinely nervous about this result [sm=scared0008.gif]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:45:03 PM)

Nov/Dec 1942
Impulse: 6

....and the score is?...oh hang on, the Fractional Odds have just made it 2:1...

....7(10) Now THAT is a BIG result. I mean big! The Soviets only lose one unit but the other two are Shattered (no conversion) and the Germans remain organised

[image]local://upfiles/28156/1A33AE675F564158946E8D0CE70ECE3B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:50:55 PM)

Nov/Dec 1942
Impulse: 6

And right on cue...the weather goes bad....

[image]local://upfiles/28156/0FA99952A6CA4F52872D1296582DE1B5.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 2:53:25 PM)

Nov/Dec 1942
Impulse: 7

All Allied players pass except the Soviets. This gives a 20% chance of the turn ending, while still giving the Soviets a chance to reform their line ahead of Smolensk - more importantly they had two disorganised bombers in Gomel to protect.

And the throw is a 9 - not even close to the turn ending....




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 3:10:56 PM)

Nov/Dec 1942
Impulse: 7

There is little that can be done this impulse. The Japanese get rid of a Chinese Partisan in Malaya but otherwise the impulse is necessarily quiet. The turn then ends on a 1...




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 4:13:12 PM)

Nov/Dec 1942
Impulse: Production

Germany:
MTN
MOT
2 x MECH
MIL
AT
3 x Pilot
3 x LND
FTR

Italy:
HQ INF
SUB (2nd Cycle)

Japan:
2 x CARR AIR
FTR
2 x Pilot
GARR
MECH DIV

Vichy France:
La Galissoniere (Repair)




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 4:19:59 PM)

Nov/Dec 1942
Impulse: Production

China:
HQ INF
INF

Commonwealth:
HMS Curacoa (Repair)
HMS Dido (2nd Cycle)
LND
FTR
NAV
3 x Pilot
ENG DIV
MECH

USA:
AMPH
2 x TRS
2 x LND
2 x CARR AIR
5 x Pilot
INF
MECH
MTN
INF DIV

USSR:
6 x INF
2 x FTR
Pilot




Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 4:20:24 PM)

May I suggest that it is time for Italy to stop building ships and submarines? At least until the air force and army is strengthened?




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 4:20:39 PM)

Nov/Dec 1942
Impulse: Conquest

Sardinia was completely conquered by the Commonwealth





warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 4:21:42 PM)


quote:

ORIGINAL: Orm

May I suggest that it is time for Italy to stop building ships and submarines? At least until the air force and army is strengthened?

warspite1

Your wise comments are always welcomed Ormster old chap [:)]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 4:31:12 PM)

Jan/Dec 1943
Impulse: Reinforcement

China:
LND

Commonwealth:
AMPH has been placed in the Construction Pool
2 x CARR AIR
HMS Hermione
HMS Cleopatra
MOT
INF DIV
TRS (Aus)

USA:
2 x FTR
2 x CARR AIR
USS Lexington II
USS Intrepid
USS Bunker Hill
TRS
ARM
MECH
MOT
ART

USSR:
2 x FTR
LND
4 x INF
2 x GARR
2 x MECH
ARM
2 x ART
AT
AA




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 4:40:37 PM)

Jan/Dec 1943
Impulse: Reinforcement

Germany:
SUB has been placed in the Construction Pool
MIL
MOT
MECH
AA
2 x FTR
NAV
LND

Italy:
TRS
2 x FTR
LND

Japan:
Taiho





warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 4:45:12 PM)

Jan/Dec 1943
Impulse: Initiative and Weather

Axis 8:3 Allied

The Allies do not fight it...that proves to be the right decision

The weather is rubbish



[image]local://upfiles/28156/1331C9AD2F9842D78F9AE88C338ADD4A.jpg[/image]




Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 4:58:13 PM)

quote:

The weather is rubbish

And this will be the Axis high point. From now on they are slowly going down.

Axis will continue to attack and even capture some hexes here and there. But I predict that the Allies will give punish them a lot for trying. Germany is on a fast track, filled with pain, going down. Highway to Hell is ahead. Soon Axis is burning in the flames of their own creation.



[image]local://upfiles/29130/3682032A2C6E40C6B9AA2D6A8CEB8889.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 5:13:56 PM)

quote:

ORIGINAL: Orm

quote:

The weather is rubbish

And this will be the Axis high point. From now on they are slowly going down.

Axis will continue to attack and even capture some hexes here and there. But I predict that the Allies will give punish them a lot for trying. Germany is on a fast track, filled with pain, going down. Highway to Hell is ahead. Soon Axis is burning in the flames of their own creation.



[image]local://upfiles/29130/3682032A2C6E40C6B9AA2D6A8CEB8889.jpg[/image]
warspite1

You raise a good point. When we played back in the day we never bothered with victory cities and stuff. To win you had to make the Axis quit or be in Berlin by the end of the game.

Prompted by your post, I have just looked at the Victory point totals for the first time. So based on this, the game is as good as over already. Italy is screwed. Japan is not going much, if any further, and Germany, if they are extremely lucky, may take Leningrad.

So can I assume I have played this game as a complete and utter pillock as the Axis and that the CW has won?


[image]local://upfiles/28156/F26E7E2B1659460DBF84B64846891CE3.jpg[/image]




composer99 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 5:31:11 PM)

Well, the Allied supreme commander is the same player who has led the Axis into their current quandary. So there's hope yet for the Axis now that the Allies are the ones who have to muster together the attacks. [:D]




Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 5:48:28 PM)

quote:

So can I assume I have played this game as a complete and utter pillock as the Axis and that the CW has won?

You forget that the CW player made a ridiculously high bid for CW so CW need to capture lots more Vicory Points if they want to win. [;)] [:D]

But with that said I am pretty sure that the Allies have already won this game. But they do need to make it so and that could be plenty of fun for them. Remember that Axis have had their fun so now it is time to let the Allies have theirs. [:D]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 5:54:40 PM)


quote:

ORIGINAL: Orm

quote:

So can I assume I have played this game as a complete and utter pillock as the Axis and that the CW has won?

You forget that the CW player made a ridiculously high bid for CW so CW need to capture lots more Vicory Points if they want to win. [;)] [:D]

But with that said I am pretty sure that the Allies have already won this game. But they do need to make it so and that could be plenty of fun for them. Remember that Axis have had their fun so now it is time to let the Allies have theirs. [:D]
warspite1

Have I missed something? Where did the bids come in?? I'm confused...




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 5:55:28 PM)


quote:

ORIGINAL: composer99

Well, the Allied supreme commander is the same player who has led the Axis into their current quandary. So there's hope yet for the Axis now that the Allies are the ones who have to muster together the attacks. [:D]
warspite1

True - except I do not need to attack. I just sit back and win the game??




Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 6:04:14 PM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: Orm

quote:

So can I assume I have played this game as a complete and utter pillock as the Axis and that the CW has won?

You forget that the CW player made a ridiculously high bid for CW so CW need to capture lots more Vicory Points if they want to win. [;)] [:D]

But with that said I am pretty sure that the Allies have already won this game. But they do need to make it so and that could be plenty of fun for them. Remember that Axis have had their fun so now it is time to let the Allies have theirs. [:D]
warspite1

Have I missed something? Where did the bids come in?? I'm confused...


Bidding is something that is often done in multiplayer games in order to determine a winner.

24.1.2 Which side?
....
Bidding
Bid for control of major power groups. Each bid represents the number
of objectives more or less than your expected total you believe you will
control at the end of the game.
A bid must be a whole number of -20 or greater.
Bidding is auction style ~ you can bid any number of times. The eventual
highest bidder chooses any of the major power groups and takes no
further part in the bidding.
The remaining players go through another round of bidding, again
starting at -20. The new highest bidder chooses one of the remaining
major power groups. The bidding continues until there is only 1 player
left. That player gets the last group for 0, minus the total of the other
players’ unmodified bids.
Each player’s modified bid is calculated at game end, and equals their bid
plus their currently controlled major power’s (which may change during
the game—see 13.7.5) expected total.

Example: Five of us sit down to play a game of the 1939~45 Global War
campaign. 8 major powers are available in this campaign (5 Allied and
3 Axis).
The first round of bidding was mainly a two way bidding war between
Susan and me. Susan wins with a bid of 5 and picks the USA and
nationalist China. Her modifi ed bid is 24 (17+2+5). Pretty aggressive ~
I guess the Soviets can kiss lend-lease good-bye.
Next round, Mike & I fight it out. I dip out at 5. Mike wins with 6 and
chooses Germany for a modified 16 (10+6). Although it is unusual for
the following bids to be higher than the initial, I guess Mike is counting
on internal Allied disputes to make his job easier.
In the next round, I bid Braddles up to 1, and (typically) he chooses the
Commonwealth for a modified bid of 20 (19+1).
The 4th round starts with just Greg and me left. Because the total bids so
far are 12 (5+6+1), the last group will go for -12 less whatever we bid.
Greg makes the highest bid at -4, and chooses the Soviet Union, France
and the Chinese Communists with a modified bid of 10 (13+1-4) which
will reduce to 9 if France is liberated by another major power during
the game.
This leaves me with Japan and Italy for a total of -3 (i.e. 5 less the total
of everyone else’s bids (5+6+1-4)).


Record your bid on the builds charts. Your modifi ed bid will be subtracted
from your objective total at the end of the game (see 13.8).
Historically, each major power controlled the following objectives by the
end of Jul/Aug 1945:
European maps (32 in total): the Commonwealth ~12, France~4, USA~4
& USSR~12;
Pacifi c & Asia maps (27): Nat. China ~ 1, the Commonwealth ~ 8,
France ~ 1, Japan ~ 9, USA ~ 5 and USSR (including communist
Chinese) ~ 3;
America map (8): the Commonwealth ~ 2 and the USA ~ 6 (she would
reduce that number to 5 for aligning with both Mexico and Brazil ~ see
13.8 & 19.8);
Total (67): Nat.China ~ 1, the Commonwealth ~ 22, France ~ 5, Japan ~
9, USA ~ 15 and USSR ~ 15.
Be aware that the Allies followed an anti-German strategy so Germany
(at 0) is probably under-rated and Japan over-rated.

[image]local://upfiles/29130/A5CB2BEB48F84263A2261708F7963F44.jpg[/image]




Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 6:08:55 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: composer99

Well, the Allied supreme commander is the same player who has led the Axis into their current quandary. So there's hope yet for the Axis now that the Allies are the ones who have to muster together the attacks. [:D]
warspite1

True - except I do not need to attack. I just sit back and win the game??


If you assume that there was no bidding done then this is true. Or any other personal goals. I would not consider a Allied win if the game ended with Axis control of most of Europe.

The Victory Point system assume some sort of bidding and it is common that the Allies bid higher for their nations. If Axis bids higher then they need a automatic victory in order to win (or almost). Or more commonly is that they count on the Allied morale to break and that the Allies surrender the game.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 6:14:36 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: composer99

Well, the Allied supreme commander is the same player who has led the Axis into their current quandary. So there's hope yet for the Axis now that the Allies are the ones who have to muster together the attacks. [:D]
warspite1

True - except I do not need to attack. I just sit back and win the game??


If you assume that there was no bidding done then this is true. Or any other personal goals. I would not consider a Allied win if the game ended with Axis control of most of Europe.

The Victory Point system assume some sort of bidding and it is common that the Allies bid higher for their nations. If Axis bids higher then they need a automatic victory in order to win (or almost). Or more commonly is that they count on the Allied morale to break and that the Allies surrender the game.

warspite1

Okay. I don't really get the bidding malarchy - but haven't given it proper reading time. Given that multiplayer is some way off, I suspect I won't bother for now - too much other stuff to get to grips with. I will simply continue playing as I did in times past i.e. the Allies have to get to Berlin.




composer99 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 6:31:07 PM)

I usually think of victory/defeat by side.

So sure, the CW is the individual winner (*), but the Axis as a side have 32 objectives (over an end-game target of 15), meaning they're winning, especially if the Allies don't do something about it.

(*) This is, as far as I can see, incorrectly implemented. The CW is expected to have 19 victory points at the end of the game, meaning your CW "player" is at +0, but Germany is +7 and Italy is +3, putting them both nominally ahead at present.




Centuur -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 6:31:15 PM)

Indeed. But with the winter around, the USSR can garrison the important cities in the south (concentrate on putting reinforcements around the approaches to the Caucasus). The USSR should also withdraw in the center, since the Germans can go towards Moscow from the south and than theathen to encircle the Soviet army.

It's more important to save that army at the moment, so trade space for time (especially since this also means that the Luftwaffe will continue to have trouble keeping up with the frontlines...




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