RE: Bob Flemin's MWIF AARse IV - Nice AArse (Full Version)

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warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 6:47:59 PM)


quote:

ORIGINAL: composer99

I usually think of victory/defeat by side.

So sure, the CW is the individual winner (*), but the Axis as a side have 32 objectives (over an end-game target of 15), meaning they're winning, especially if the Allies don't do something about it.

(*) This is, as far as I can see, incorrectly implemented. The CW is expected to have 19 victory points at the end of the game, meaning your CW "player" is at +0, but Germany is +7 and Italy is +3, putting them both nominally ahead at present.
warspite1

Sorry for being thick but where does the "end-game target of 15 come from"?

Thanks.




Orm -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 6:53:43 PM)

quote:

ORIGINAL: warspite1


quote:

ORIGINAL: composer99

I usually think of victory/defeat by side.

So sure, the CW is the individual winner (*), but the Axis as a side have 32 objectives (over an end-game target of 15), meaning they're winning, especially if the Allies don't do something about it.

(*) This is, as far as I can see, incorrectly implemented. The CW is expected to have 19 victory points at the end of the game, meaning your CW "player" is at +0, but Germany is +7 and Italy is +3, putting them both nominally ahead at present.
warspite1

Sorry for being thick but where does the "end-game target of 15 come from"?

Thanks.


It come from this table.

[image]local://upfiles/29130/046D2089DA7A4485B14BF980807FE68C.jpg[/image]
This table shows the expected totals of objectives for each major power at the end of Jul/Aug 1945




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/8/2014 7:21:20 PM)

Okay thanks for all your responses guys.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/9/2014 7:44:35 PM)

What to do when the weather clears?

Well with the shortage of land units and HQ in the south, one thing is obvious; I cannot afford to keep the Crimea untouched. I need to:

a) Bring Antonescu to Kiev to guard against any possible Soviet infiltration behind the lines.
b) Move Rommel into the Crimea to destroy the Soviet forces there.
c) Anchored on Kharkov, move Guderian north to threaten Kursk.
d) This operation to be subordinate to Rommel's attack in the Crimea and Rundstedt's move to surround Rostov and drive into the Caucasus.

[image]local://upfiles/28156/57702EA0328D4B6889444CC7D02EF1C4.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/9/2014 7:48:00 PM)

If this works, Rommel can continue into the Caucasus while Rundstedt can turn north toward Voronezh.

All of the above depends on keeping the CW at bay and out of Italy. If not, then I will need to reinforce Italy with forces earmarked for Russian operations.

With only two HQ in the north, and some pretty inhospitable terrain around Leningrad, the plan will be to focus on a Smolensk - Kallinin - Moscow and Gomel - Bryansk - Tula axis of advance.

Lack of HQ is a real problem [&:]

[image]local://upfiles/28156/699F1566142B4E8DB2825FED33F34D8C.jpg[/image]




Centuur -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/9/2014 8:21:47 PM)

I would screen the Crimea with Antonescu, have Rostov under siege by Rommel (attack it in snow) and attack Kursk with vRundstedt. When Kursk is taken, the USSR army around Smolensk should withdraw to Moscow. If they don't they get slaughtered...




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/9/2014 8:22:13 PM)

The handling of carrier planes is a real art to get right. I suspect the only way to do it is to have some kind of reserve system whereby you constantly allow for the fact that one or more of your carriers are back "home" picking up the latest carrier plane or travelling between theatres to or from the front/home. I have two of my three "Green" carriers in Malta with Orange aircraft on them - and look what is waiting in blighty.... [:@]

[image]local://upfiles/28156/E6565CA2FEE94FEBBF70BDAF5B2F9F6F.jpg[/image]




Centuur -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/9/2014 8:23:18 PM)

Use TRS to get those planes to Gibraltar...




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/9/2014 8:26:35 PM)

Nice idea - if I wasn't using those TRS (which I built too few of) for land units and fighters and NAV and HQ and...... That's a big old Empire we have to sail all over the world to [;)]

Although the Japanese are very kindly trying to make it smaller for us [:D]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/9/2014 8:41:49 PM)

I feel a big gang bang in the Italian Coast coming up; a battle so huge that it will make Jutland or Leyte Gulf look like tea parties.

Coming to a Sea Box near you soon - the battleships that never existed:

HMS Lion vs Lepanto

[image]local://upfiles/28156/E7A53E800C8F4AEB94D17D24788501EE.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/9/2014 8:49:01 PM)

HMS Lion vs Lepanto

[image]local://upfiles/28156/45765D6055A642A58E30017E738C22DB.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/9/2014 8:59:06 PM)

What does the Commonwealth do next? She could really have done without losing that long range fighter [&:] I get the feeling that if the RN is going to set foot in the Italian Coast, she is going need every aircraft carrier she has.....




Centuur -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/10/2014 12:56:47 PM)

The CW needs a big airforce... You've build far to many BB's and CV's. That's what you've done wrong...

The FTR3 pool should be emptied by the CW every year, together with a lot of NAV, you get air superiority. You don't need the CV's for that in the Med. Land based air is far more effective and cheaper...

You need an awful lot of TRS too, and you've got to few of those too.

Roughly speaking, apart from 2 convoy points at least every turn, the CW should build:

1939/1940: 1 AMPH, all MIL, one FTR2, all FTR3, all INF, HQ and all GAR. If you've got some points left over, build some CVP to fill your carriers.

1941: TRS, AMPH, FTR 2, FTR3, HQ, INF, CVP, a couple of NAV and LND and empty the naval repair pool. If you've got some points left, finish the CV's or build a MECH or the MAR (but usually, you need to rebuild killed units and don't have the points available to do so).

1942: time for the fun stuff, if you are doing well...

So before 1942, don't finish any BB or CV and don't build any CA, CL, BB or CV from scratch. You need other stuff.





warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/10/2014 6:19:55 PM)


quote:

ORIGINAL: Centuur

The CW needs a big airforce... You've build far to many BB's and CV's. That's what you've done wrong...

The FTR3 pool should be emptied by the CW every year, together with a lot of NAV, you get air superiority. You don't need the CV's for that in the Med. Land based air is far more effective and cheaper...

You need an awful lot of TRS too, and you've got to few of those too.

Roughly speaking, apart from 2 convoy points at least every turn, the CW should build:

1939/1940: 1 AMPH, all MIL, one FTR2, all FTR3, all INF, HQ and all GAR. If you've got some points left over, build some CVP to fill your carriers.

1941: TRS, AMPH, FTR 2, FTR3, HQ, INF, CVP, a couple of NAV and LND and empty the naval repair pool. If you've got some points left, finish the CV's or build a MECH or the MAR (but usually, you need to rebuild killed units and don't have the points available to do so).

1942: time for the fun stuff, if you are doing well...

So before 1942, don't finish any BB or CV and don't build any CA, CL, BB or CV from scratch. You need other stuff.


warspite1

As always I take your advice seriously - with one exception. As explained before, playing MWIF and not building those "sex-on-a-stick" warships just ain't gonna happen...ever [;)]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/10/2014 6:31:10 PM)

Jan/Feb 1943
Impulse: 1

First impulse of the first turn of a new year. The Italians no longer have a convoy to protect and so do not show their hand this early in the turn.




composer99 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/10/2014 6:33:24 PM)

Maybe it's because reading half a dozen AARs at one go as they update intermittently is confusing my sense of what's going on, but is the US in the war against Germany & Italy yet? I can't remember.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/10/2014 6:59:41 PM)


quote:

ORIGINAL: composer99

Maybe it's because reading half a dozen AARs at one go as they update intermittently is confusing my sense of what's going on, but is the US in the war against Germany & Italy yet? I can't remember.
warspite1

No. I've tried three times at 80% and failed each time..... That Congress sucks man [;)]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/10/2014 7:02:57 PM)


quote:

ORIGINAL: warspite1

Jan/Feb 1943
Impulse: 1

First impulse of the first turn of a new year. The Italians no longer have a convoy to protect and so do not show their hand this early in the turn.
warspite1

Not so the Japanese who are making ready to take the Philippines....


[image]local://upfiles/28156/8B6D18BF95BE4325991AF18476E72108.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/10/2014 7:08:40 PM)

Jan/Feb 1943
Impulse: 1

The Germans decide to put a mobile Army into Italy. A Motorised and a Mechanised Corps are railed to Florence along with an Anti-Aircraft division to stiffen Italian resolve.

[image]local://upfiles/28156/EAE0F25253B8428E894DDDA1CC5D3AF9.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/11/2014 7:33:37 PM)

So as the US or indeed the Japanese looking out into the Pacific, what are the main strategies that peeps employ? What are the must-haves for the Japanese and how do the US go about coming back at them?

Thanks for any input.




composer99 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/11/2014 8:48:12 PM)

The Japanese must-haves are Truk, Rabaul, NEI, Philippines, and Malaya/Singapore.

Beyond that the Japanese can consider one (or more, if they're skilled and/or lucky) of the following:
- an attack on India
- an attack on Australia
- an attack on Pearl Harbour (i.e. invasion/conquest)
- a "sitzkrieg", in line with the Japanese historical strategy

(I should note that an invasion of Pearl Harbour is something the Japanese can consider during the surprise impulse; if they disorganise all the US units, they can get a half-decent attack going, even if they can't cut the US out of supply)

Once the Japanese are no longer on the strategic offensive, they should at least maintain a centrally-located counter-invasion force, which they can use to strike at any US landing, especially if the US forces became disorganised.

For their part, IMO, the US wants to drive along either (or both) of the central (i.e. Truk to Philippines) or southern (i.e. Rabaul to NEI) axes of advance towards the Japanese core; once US carrier fleets and land-based air are firmly established in the core, they can isolate and pick off objective hexes at their leisure. To accomplish this the US needs on the one hand to be able to concentrate force at decisive naval and island battlegrounds, and on the other stretch the Japanese so they can't.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/12/2014 7:22:53 PM)

Jan/Feb 1943
Impulse: 4

The Allies spend their first impulse getting naval assets into position in the Mediterranean and Pacific.

The weather throw is a 6 = Snow and Rain abounds....




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/12/2014 7:30:26 PM)

Jan/Feb 1943
Impulse: 7

The Japanese attempt to land on Mindonoro, south of Manila.

[image]local://upfiles/28156/FCB0232EB0294361B3C6CDCCDCD2719B.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/12/2014 8:06:03 PM)

Jan/Feb 1943
Impulse: 7

The Japanese get the 2:1 odds up thanks to shore bombardment provided by battleships led by Kongo and from carrier and shore based aircraft. HQ Support actually worked for the Japanese for once too. The odds are thus 5:1 +1 on the Assault Table....

...its a 5(6) and the Notional unit is destroyed for no loss




[image]local://upfiles/28156/D2B91B8C17994DFA81FA2DAE534312A1.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/12/2014 8:20:55 PM)

Jan/Feb 1943
Impulse: 9

The Germans lose a fighter at the end of the turn due to being overstacked. Gotta say that is really irritating as I thought there is a warning for overstacking [:@]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/12/2014 8:22:58 PM)

Jan/Feb 1943
Impulse: 9

The turn continues with a weather roll of 2 - Fine everywhere except the Arctic and North Temperate (both Rain). Interesting.....




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/13/2014 3:17:55 AM)

Jan/Feb 1943
Impulse: 11

The Italians continue to play the waiting game in Italy. The CW has used its AMPH this turn so there will be no invasion - they keep their powder dry and ships and aircraft remain at base waiting for the CW to show their hand.




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/13/2014 3:28:39 AM)

Jan/Feb 1943
Impulse: 11

The Germans undertake four ground strikes, one aginst the Soviet units guarding the gateway to the Crimea, the other three in and around Smolensk.

The Soviets have no fighter to challenge the Luftwaffe but they have a AA unit in Smolensk itself and they use this to try and turn back the enemy aircraft.

The two key hexes for the Soviets are to the northwest of Smolensk (as this is the most likely hex to be targeted, and that to the southeast, where two tank armies are positioned. AA fire is therefore split equally between the two, while Smolensk itself is not defended.

[image]local://upfiles/28156/75D9B8BA435D45859FEE5DAD96009FC0.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/13/2014 3:31:28 AM)

Jan/Feb 1943
Impulse: 11

The first set of throws are: 9,5,3,8,3,9. The lowest of the 6 = 3.
So 3 damage points are available to reduce the bomb load of the attacking Stuka.



[image]local://upfiles/28156/F69603EE36904AADB887474A8AB059A9.jpg[/image]




warspite1 -> RE: Bob Flemin's MWIF AARse IV - Nice AArse (9/13/2014 3:34:04 AM)

Jan/Feb 1943
Impulse: 11

The Soviets have hurt the Germans in the most important hex, not so in the southern hex, where shooting was abysmal (just one damage point available).

[image]local://upfiles/28156/AD473DF8083244C89BB7FDE04F716C3D.jpg[/image]




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