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feelotraveller -> RE: GENERAL NEWB QUESTIONS: (7/29/2014 3:45:59 PM)
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1) I don't believe that anything has changed although I haven't tested it myself. The original conclusion was very conservative, in fact in nearly all circumstances you could run 50-60 yards of one plant of each without any slowdown. But then when are you going to have over 30 yards in one spot... 2) Known fact, no. Something a lot of people are saying, yes. Workable hypothesis, perhaps. But not my experience. Yes you get some resource shuffling but this is preferable (in my opinion) than having everything shipped from the other end of the galaxy, and every ship needing repairs/retrofitting travelling halfway across the galaxy to do so. 3) Ideally one on each high quality, highly populated world. I avoid worlds which already have the benefit of a ruin. (There are a couple of exceptions - e.g. you want the Bakuras yards at your major shipbuilding centre regardless of any other factor.) Strategic value is really the determinant but you need to make a guess at what it will be once a world hits its max population. 4) They do not stack so only one is needed unless you are worried about components getting damaged/disabled. 5) You can't. 6) It auto-scraps. 7) I build my research bases with one lab of each type on them so that any scientist who has abilities in other fields potentially gets to use these at this base. In the end whatever works for you. 8) Hyperdeny, no. Tractors, yes.
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