obvert -> RE: LRCAP as escort (8/14/2014 8:06:34 AM)
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Regarding LR CAP, I was one who did think it was a bit overpowered from a game-play situation. It isn't just constant presence, but constant return to height with each attack and the resulting dive that makes it such a tough tactic to combat from a defensive position. That said, there are downsides, like the LR CAP simply being led astray by another attack close to home base, or flying further than set to combat sweeps at a more distant base. Of course it also puts fewer planes into play from those groups at any one time. So it is just another in the myriad of available possibilities that can lead to create counter-play in the game, and it can make up for way escorts simply get mauled. In fact this tactic might slow the pace to a slightly more realistic level if the LR CAP is fatigued more quickly, thus strikes must take a few days between missions. My settings vary with LR CAP, but I rarely use 100%. I can use 70-80% and keep it going for several days, even with combat, plus if the battle is large there will be more planes left in later rounds of combat if some have been on rest rather than all flying. It can also be used effectively as a defensive tactic. Many players LR CAP their own bases from those out of range of the attacker or use it create a mutually supportive CAP over many bases close together. LR CAP is useful, but can be fickle and unpredictable, so it will remain a risk even though the benefits when it works are enormous.
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