Something’s not working right with event editor and units. (Full Version)

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airwinger63 -> Something’s not working right with event editor and units. (8/13/2014 12:38:31 AM)

In the attached scenario, there are three sets of Big Mesh surveillance radars in "red" country, with only the primary of each group actively radiating. In the event editor, the second radar is set to have its assigned mission go active from inactive once the primary radar is either damage (as little as 1 DP) or destroyed in that order.

The "blue" force's A-6s, dropping LGBs do damage or destroy the primaries (either will work), the log shows the damage or destruction, the scrolling text will show mission event firing off, yet the secondary radars for the primary radar that have been damaged or destroyed will not start radiating. I’ve tried several different ways with EMCON and F9 or Group unit doctrine. I have set up other similar events via the event editor to launch CAPS with inbound enemy aircraft and they work fine. Not sure what I'm missing or do not understand, thanks.

File was written under ver. 551 and rebuilt with ver. 554

Airwinger63




Dimitris -> RE: Something’s not working right with event editor and units. (8/16/2014 12:06:44 PM)

Thanks! Logged.




airwinger63 -> RE: Something’s not working right with event editor and units. (8/16/2014 8:14:28 PM)

Thanks, keep up the great work.

Airwinger63.

P.S.

I modded the scenario, and added three fighters to red side (on same missions) that take off when the primary radar are damaged/destroyed, the fighters do launch and come after the A-6s.




mikmykWS -> RE: Something’s not working right with event editor and units. (8/17/2014 1:45:03 PM)

Airwinger sorry this is happening. It looks like the mission status action choice isn't being retained in your scenario. I've added it to our priority list.

Mike




airwinger63 -> RE: Something’s not working right with event editor and units. (8/18/2014 5:15:25 PM)

Not a problem, plenty to do here with this wonderful program. Keep up the great work.

Airwinger63




airwinger63 -> Redundant EWR Radars. Was..RE: Something’s not working right with event editor and units. (12/22/2014 9:16:39 PM)

Finally got this to work with a Lua script. With either the damage (as little as 1DP) of, or destruction of each primary EWR, the back-up EWR comes on line. Lua script changes the mission status from inactive to active. Run the file as blue and watch the 3 flights of A-6s take out the 3 different red EWRs.

Airwinger63




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