Erik Rutins -> A preview of the v1.9.5.7 Change List (8/13/2014 3:14:50 PM)
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This should be available as an official update later today and adds onto the 1.9.5.6 Beta 1 and 2 changes: CRASH FIXES - fixed crash when ship attacks target - fixed crash when reviewing pirate character traits - fixed crash when fighter evaluates enemy threats - fixed crash when empire declares war - fixed crash when opening Construction Yards screen - fixed rare crash when applying sun shadow graphics on planets in low-memory conditions MODDING - allow customizing diplomacy mood music to be race-specific (music played when open Diplomatic Contact screen). Will play race-specific music when named race subfolder present under Customization\THEMENAME\sounds\effects (e.g. Customization\MyTheme\sounds\effects\human). Mood music filenames as follows: diplomacyMoodNeutral.mp3, diplomacyMoodAngry.mp3, diplomacyMoodHappy.mp3, diplomacyMoodMenacing.mp3 - increased maximum number of components from 170 to 300 (components.txt) - added optional ship design template files for planet destroyers in themes. To use, place a custom ship design template named "PlanetDestroyer.txt" in the appropriate race folder - added new super weapon types, allowing different types of planet destroyer weapons: in addition to the default super beam weapons can now also have super torpedos, super missiles, super rail guns, super phasers. Any of these can be set to be planet destroying weapons when damage is 10,000 or greater (weapon component Value1). Particularly useful in conjunction with new planet destroyer ship design templates mentioned above. To add these new super weapons to a custom theme, use the following values in the components.txt file (Type): 62=SuperTorpedo, 63=SuperMissile, 64=SuperRailGun, 65=SuperPhaser. You can also focus an empire's tech efforts to these new areas using the following new values in the race policy files (ResearchDesignTechFocus1-6): 30=SuperTorpedo, 31=SuperMissile, 32=SuperRailGun, 33=SuperPhaser OTHER - decreased chance of counterintelligence intercepting enemy intelligence missions, especially when targeted enemy agent has high mission skill level (i.e. harder to catch) - fixed display of game difficulty level in Achievements tab of Empire Comparisons screen (was previously sometimes mislabelling difficulty levels) - AI ship design now better at shrinking mining ships when maximum construction size is low - AI ship design now better at shrinking military ships with fighter bays when maximum construction size is low
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