pzgndr -> RE: 2.05 - Better or worse? Let us know. (9/2/2014 3:52:35 PM)
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ORIGINAL: Capn Darwin ...I can see it growing in code need once it works. On question I have is how do you determine the two conditions? Well, I'm not looking for anything fancy. The individual unit info already shows ammo status in red if <25%. A very simple report listing all units in red status, and yellow if <50%, would be helpful. I've only been playing the small scenarios when I get a chance, so I can still mentally keep track of which units have been shooting a lot and then check up on them manually. Larger scenarios would be a pain, not in a game-breaker sense but just tedious to click on individual units just to see what their status is. Same info for fuel, readiness and morale would be helpful. As commander, you could see at a glance which units you need to consider pulling back for resupply and rest, and which other units you need to keep an eye on for future order cycle(s). Alternatively, maybe a user-selectable status indicator (green/yellow/red/black or something) at the top of the unit counter or a unit highlighting feature would provide a useful visual. KISS Just a thought.
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