BattleMoose -> RE: BattleMoose Versus Endy, help a Newbie (No Endy please) (9/9/2014 2:05:28 PM)
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First assault on Chungking, went amazing! Ground combat at Chungking (76,45) Japanese Deliberate attack Attacking force 243304 troops, 2364 guns, 1325 vehicles, Assault Value = 7625 Defending force 204196 troops, 740 guns, 0 vehicles, Assault Value = 4828 Japanese engineers reduce fortifications to 5 Japanese adjusted assault: 1578 Allied adjusted defense: 9837 Japanese assault odds: 1 to 6 (fort level 5) Combat modifiers Defender: terrain(+), forts(+), leaders(+), experience(-) Attacker: disruption(-) Japanese ground losses: 73211 casualties reported Squads: 834 destroyed, 4058 disabled Non Combat: 116 destroyed, 468 disabled Engineers: 99 destroyed, 352 disabled Guns lost 636 (144 destroyed, 492 disabled) Vehicles lost 134 (26 destroyed, 108 disabled) Allied ground losses: 9612 casualties reported Squads: 66 destroyed, 638 disabled Non Combat: 80 destroyed, 430 disabled Engineers: 12 destroyed, 40 disabled Guns lost 135 (14 destroyed, 121 disabled) Units destroyed 1 My LCU are in fairly good shape, disruption varying between 5 and 20. Thinking about counter attacking? His forces must be trashed? Cengtu Drop Tank Issue: I moved out a heap of units, required draw is 8095. Supply in Chengtu plummeted to 16091! So just shy of X2. Lost the yellow exclamation point and drop tanks are still not available. The units that moved out, fairly badly overstacked the hex and many units have lost a lot of supply. So from the 4k lost in Chengtu and the LCUs losing supply too, lost a fair bit. Next turn, more units will leave Chengtu into a different hex, hopefully that will bring me to the X2 requirement, or I am going to run out of fuel to run the HI.
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