Air bases (Full Version)

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GreenGoblin1898 -> Air bases (9/22/2014 11:09:59 PM)

Please could someone tell me, is it better to move airbases at the beginning or end of a turn? Also, should I be moving them every turn?




swkuh -> RE: Air bases (9/23/2014 2:02:47 PM)

Depends...

Playing Axis:

I keep air bases in range of points of conflict that "matter." Sometimes they are moved before combat, sometimes after.

Important, once an air group acts, you cannot put its elements to reserve status (an easy way to manage air group composition.)

Moving them every turn is not useful or required.

Composition is important as you want CAP & escort fighters, transport, and "tac" & "strat" elements available in most places.

Given right composition & useful locations, leave 'em alone.

Playing Soviets: wouldn't know.




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