swkuh -> RE: Air bases (9/23/2014 2:02:47 PM)
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Depends... Playing Axis: I keep air bases in range of points of conflict that "matter." Sometimes they are moved before combat, sometimes after. Important, once an air group acts, you cannot put its elements to reserve status (an easy way to manage air group composition.) Moving them every turn is not useful or required. Composition is important as you want CAP & escort fighters, transport, and "tac" & "strat" elements available in most places. Given right composition & useful locations, leave 'em alone. Playing Soviets: wouldn't know.
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