[humor] suggested cheats for WITP (Full Version)

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SpitfireIX -> [humor] suggested cheats for WITP (2/21/2003 11:16:09 AM)

Hi, all--

Here are some suggestions for cheat codes and their effects in WITP. Anyone who wants to add to this list feel free to jump in.

For the Japanese:

bermuda_triangle Random Allied ship disappears
banzai All Japanese LCUs gain 10% troop quality
chinese_fire_drill All Chinese LCUs lose 10% strength
jesus_factor All atomic bombs dropped automatically fizzle
king_kong US industry reduced by 10%
loch_ness_monster Commonwealth industry reduced by 10%
made_in_japan Japanese industry increased by 10%
raw_like_sushi All Japanese supply increased by 10%
titanic Random Allied AP sinks
yankee_go_home All US LCUs lose 10% strength

For the Allies:

britannia_rule_the_waves Commonwealth ship withdrawals canceled
buy_american US industry increased by 10%
communist_plot All Japanese LCUs in China lose 10% strength
crocodile_dundee All Australian LCUs gain 10% troop quality
devils_triangle Random Japanese ship disappears
final_countdown US gains Nimitz-class carrier and air group
godzilla Japanese industry reduced by 10%
king_and_country All British LCUs gain 10% troop quality
semper_fi All US Marine LCUs gain 10% troop quality
spam_spam_spam All Allied supply increased by 10%

:D




Raverdave -> (2/21/2003 4:01:56 PM)

Philidelpha_Experiment Random US ships teleport across the map.;)




YZ426f -> (2/21/2003 8:33:38 PM)

Smart_Bombs Not the new high-tech ones, we want the ones that kill all things on the screen ala Defender.

Showing my age a bit.


And don't forget health packs and power-ups!


Yamadog




brent_2 -> (2/21/2003 9:33:32 PM)

[QUOTE]Originally posted by YZ426f
[B]Smart_Bombs Not the new high-tech ones, we want the ones that kill all things on the screen ala Defender.

Showing my age a bit.
[/B][/QUOTE]

blast from the past that (no pun intended, but it's there)




mdiehl -> (2/21/2003 10:10:15 PM)

[QUOTE]Philidelpha_Experiment Random US ships teleport across the map.[/QUOTE]

This was a feature of PacWar. The trick was to generate an error while creating a TF. IIRC you selected create TF, then chose ship transfer rather than autoselect, then hit a non-functional key, then close the TF creation window. Then reopen the TF (which has no ships) and transfer in the vessels from port. Close the TF and reopen -- no ships! Then disband the TF then create a new one of same type in the port where you want the disappeared ships to materialize. Hey presto. Teleportation success!




Admiral DadMan -> (2/22/2003 7:04:36 AM)

[QUOTE]Originally posted by SpitfireIX
[B]godzilla Japanese industry reduced by 10%[/B][/QUOTE][B]Mo' zilla[/B] - All Allied ECM devices (SoNAR, RaDAR) and communicaions effectiveness reduced by 20%
[B]Crocodile_Hunter[/B] - If IJA/IJN invades Oz, Steve Irwin shows up and annoys IJA. HQ and INF morale down 50 points.
[B]Osama/Yamamoto[/B] - US Intel gets word of Yamamoto's flight schedule, but shoots down Osama bin Laden instead.




GunRange -> (2/23/2003 9:56:54 AM)

Pearl_Harbour_The_Movie; flight of B-25's can level half of Tokio. Will lose one of two top fighter pilots who in some scriptic reason are now bomber pilots....




Knavey -> (2/23/2003 11:50:46 PM)

[QUOTE]Originally posted by mdiehl
[B]This was a feature of PacWar. The trick was to generate an error while creating a TF. IIRC you selected create TF, then chose ship transfer rather than autoselect, then hit a non-functional key, then close the TF creation window. Then reopen the TF (which has no ships) and transfer in the vessels from port. Close the TF and reopen -- no ships! Then disband the TF then create a new one of same type in the port where you want the disappeared ships to materialize. Hey presto. Teleportation success! [/B][/QUOTE]

Please tell me that you are a beta tester md. This is exactly what beta testers should do besides the standard shoot and record results stuff.




CynicAl -> (2/24/2003 12:10:17 AM)

For the Japanese:
Seventh_Carrier - somewhat more limited counterpart to the Allied "Final_Countdown" which creates the 60,000 ton CV "HIJMS Yonaga" with a full air wing (including 3000hp super-A6Ms).

For the Allies:
They_Were_Expendable - decreases IJN surface gunnery accuracy by 50%, but only against USN PT boats.
Guns_Of_Navarone - destroys the largest caliber CD battery at one chosen Japanese base NOT in the Home Islands




Kadota -> (2/24/2003 1:31:45 AM)

Divine wind - The storm that sank the mongol fleet comes to sink the allied navy.




SpitfireIX -> More cheats (2/26/2003 10:02:24 PM)

Thanks to all who've posted so far. Here are some more I've thought of.


For Japan:

alien_abduction Random Allied leader disappears
empire_strikes_back All Japanese ships gain 10% proficiency
gas_lines All Allied fuel supplies reduced by 10%
gandhi All Indian LCUs lose 10% troop quality
mchales_navy All US ships lose 10% proficiency
samurai All Japanese air units gain 10% proficiency

For the Allies:

d*mn_the_torpedoes US torpedo problems canceled
g_i_joe All US Army LCUs gain 10% troop quality
honorable_way_out Random Japanese leader commits seppuku
hornblower All Commonwealth ships gain 10% proficiency
old_ironsides All US ships' armor ratings increased by 10%
their_finest_hour All Commonwealth air units gain 10% proficiency
top_gun all US naval air units gain 10% proficiency



[edited because I didn't know mild profanity was totally *ed out]:D




Admiral DadMan -> (2/26/2003 10:55:47 PM)

All_Ye_All_Ye_Oxen_Free: All enemy ships/Air Groups/LCU's become visible




SpitfireIX -> (3/2/2003 8:32:05 AM)

How _could_ I have forgotten?

For Japan:

beetle_bailey All US Army LCUs lose 10% troop quality
gomer_pyle All US Marine LCUs lose 10% troop quality
:D




bradfordkay -> (3/2/2003 11:08:57 AM)

"Krakatoa" one island (random or selected?) blows up, destroying all forces on its soil and causing random damage to all forces in sea or coastal hexes.




Raverdave -> I wonder? (3/2/2003 3:15:40 PM)

This thread raises the question........[I]are[/I] there any easter eggs in either UV or WiTP?




SpitfireIX -> (3/2/2003 7:04:42 PM)

Improvement to earlier suggestion:

For the Allies:

da*n_the_torpedoes Japanese torpedo dud rate increased 10%

[goes better with the historical context of Farragut's statement]




Mike Scholl -> PIPE DREAMS MEET HISTORY (3/2/2003 11:32:25 PM)

[QUOTE]Originally posted by SpitfireIX
[B]Improvement to earlier suggestion:

For the Allies:

da*n_the_torpedoes Japanese torpedo dud rate increased 10%

[goes better with the historical context of Farragut's statement] [/B][/QUOTE]

Actually, during the 2nd half of the campaign in the Pacific,
the "dud" rate for Japanese Torpedoes DID increase consider-
ably do to shoddy production standards brought on by the
demands of the war. Torpedoes are "hand crafted" weapons
systems, and while the US was identifying and correcting it's
initial problems the Japanese were developing all kinds of ways
to screw up their initially excellent design.




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