Yet to be coded Options (Full Version)

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WarHunter -> Yet to be coded Options (9/28/2014 3:18:30 PM)

If optional rules that have not yet been coded were to be voted on. This is the order my vote would follow.
Feel free to post your list to give some idea how the options line up.

1. USSR-Japan compulsory peace
2. Atomic Weapons
3. V-Weapons
4. Kamikazes
5. Frogmen
6. Flying Bombs
7. Naval Supply units
8. Guard Banner Armies
9. Isolated reorganization limits
10. Naval Offensive Chit
11. Oil Tankers
12. Convoy's in Flames
13. Rough Seas
14. Recruitment Limits
15. City based Volunteers
16.The Ukraine
17. Hitler's War
18. Bounce Combat
19. Limited aircraft interception
20. En-route aircraft interception
21. Partisan HQ's
22. Surprised ZOC's
23. Japanese command conflict
24. Intelligence

warspite1 inspired thread. [:'(]




Courtenay -> RE: Yet to be coded Options (9/28/2014 3:52:06 PM)

I would add a non-optional rule that is not yet coded to the top of the list:

0. Additional Neutrality Pacts (i.e. Russia-Japan)

After that, here is my list:
1. Naval Supply units
2. Bounce Combat
3. En-route aircraft interception
4. USSR-Japan compulsory peace
5. Kamikazes
6. Atomic Weapons
7. Frogmen
8. V-Weapons
9. Flying Bombs
10. City based Volunteers
11. Partisan HQ's
12. Guard Banner Armies
13. Limited aircraft interception
14. Isolated reorganization limits
15. Rough Seas
16. Oil Tankers
17. Convoy's in Flames
18. The Ukraine
19. Naval Offensive Chit
20. Japanese command conflict
21. Recruitment Limits
22. Surprised ZOC's
23. Hitler's War
24. Intelligence

5 through 12 are all very close. So are 13 to 18 and 19 to 23.

Intelligence earns its position at the bottom, as it would be a nightmare to code. I would be very surprised to see this one ever coded. Any effort spent on it would be far better spent on the AI.




warspite1 -> RE: Yet to be coded Options (9/30/2014 9:39:44 PM)

I know little to nothing about some of these so my voting is necessarily restricted:

1. USSR - Japan compulsory peace
2. Convoys in Flames
3. Naval supply units
4. Isolated reorganisation limits
5. Rough Seas
6. Frogmen
7. V-weapons
8. Kamikazes
9. Atomic weapons
10. Flying bombs
11. Oil Tankers
12. Naval Offensive Chit
.
.
.
.
24 Intelligence




Orm -> RE: Yet to be coded Options (9/30/2014 10:02:02 PM)

1) City based Volunteers
2) Frogmen
3) USSR-Japan compulsory peace
4) Convoy's in Flames
5) Isolated reorganization limits
6) Bounce Combat
7) Naval Supply units
8) Flying Bombs
9) Kamikazes
10) Atomic Weapons
11) V-Weapon
12) Oil Tankers
13) Recruitment Limits
14) Partisan HQ's
15) Guard Banner Armies
16) Rough Seas
17) Japanese command conflict
18) Intelligence
19) Hitler's War
20) Naval Offensive Chit
21) Limited aircraft interception
22) The Ukraine
23) En-route aircraft interception
24) Surprised ZOC's




paulderynck -> RE: Yet to be coded Options (9/30/2014 10:11:06 PM)

1) Bounce Combat
2) USSR-Japan compulsory peace
3) Guard Banner Armies
4) Isolated reorganization limits
5) Naval Supply units
6) Frogmen
7) Kamikazes
8) V-Weapon
9) Atomic Weapons
10) Naval Offensive Chit
11) Surprised ZOC's
12) City based Volunteers
13) The Ukraine

I wouldn't even bother with the rest.




Zorachus99 -> RE: Yet to be coded Options (10/1/2014 3:25:14 AM)

Gotta hope

1. Isolated reorganization limits
2. Kamikazes
3. En-route aircraft interception
4. City based Volunteers
5. Guard Banner Armies
6. Partisan HQ's
7. Recruitment Limits
8. USSR-Japan compulsory peace
9. Frogmen
10. Naval Supply units
11. Japanese command conflict
12. Convoy's in Flames
13. Bounce Combat
14. Atomic Weapons
15. V-Weapons
16. Flying Bombs
17. Naval Offensive Chit
18. Rough Seas
19. Oil Tankers
20. The Ukraine




Centuur -> RE: Yet to be coded Options (10/1/2014 6:48:55 PM)


quote:

ORIGINAL: Courtenay

I would add a non-optional rule that is not yet coded to the top of the list:

0. Additional Neutrality Pacts (i.e. Russia-Japan)

After that, here is my list:
1. Naval Supply units
2. Bounce Combat
3. En-route aircraft interception
4. USSR-Japan compulsory peace
5. Kamikazes
6. Atomic Weapons
7. Frogmen
8. V-Weapons
9. Flying Bombs
10. City based Volunteers
11. Partisan HQ's
12. Guard Banner Armies
13. Limited aircraft interception
14. Isolated reorganization limits
15. Rough Seas
16. Oil Tankers
17. Convoy's in Flames
18. The Ukraine
19. Naval Offensive Chit
20. Japanese command conflict
21. Recruitment Limits
22. Surprised ZOC's
23. Hitler's War
24. Intelligence

5 through 12 are all very close. So are 13 to 18 and 19 to 23.

Intelligence earns its position at the bottom, as it would be a nightmare to code. I would be very surprised to see this one ever coded. Any effort spent on it would be far better spent on the AI.


I almost agree with your list (including the 0 option, which I believe is very important for the game too, especially if it is agreed on by the USSR and Japan...). Therefore, you won't be amazed that I make a couple of changes in your list...

I would only bounce USSR-Japanese compulsory peace to the top of the list and put Isolated reorganisation limits on the second place. All others I feel the same as you do.




CrusssDaddy -> RE: Yet to be coded Options (10/1/2014 7:07:01 PM)

This thread is like Titanic passengers clambering over the rails shouting out lists of what they'd like to see in their lifeboats:

1. warm blanket
2. flares
3. waterproof radio
4. cushioned seating
5. snack tray
6. ...




Orm -> RE: Yet to be coded Options (10/1/2014 7:16:34 PM)


quote:

ORIGINAL: CrusssDaddy

This thread is like Titanic passengers clambering over the rails shouting out lists of what they'd like to see in their lifeboats:

1. warm blanket
2. flares
3. waterproof radio
4. cushioned seating
5. snack tray
6. ...


I would demand that every life boat is equipped with a solar powered lap top that has MWIF installed. [:D]




paulderynck -> RE: Yet to be coded Options (10/1/2014 7:24:23 PM)

1. rowers




warspite1 -> RE: Yet to be coded Options (10/1/2014 7:27:14 PM)


quote:

ORIGINAL: CrusssDaddy

This thread is like Titanic passengers clambering over the rails shouting out lists of what they'd like to see in their lifeboats:

1. warm blanket
2. flares
3. waterproof radio
4. cushioned seating
5. snack tray
6. ...

warspite1

That's a wishlist? How boring and dull. Well in my lifeboat I'd like...

1. Haley




[image]local://upfiles/28156/FD47AB1B9D7347C88D90454C68A3C99B.jpg[/image]




paulderynck -> RE: Yet to be coded Options (10/1/2014 7:32:54 PM)

Yes, some good books to pass the time. No way of knowing how long before the Carpathia shows up.




Centuur -> RE: Yet to be coded Options (10/2/2014 6:23:40 PM)


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: CrusssDaddy

This thread is like Titanic passengers clambering over the rails shouting out lists of what they'd like to see in their lifeboats:

1. warm blanket
2. flares
3. waterproof radio
4. cushioned seating
5. snack tray
6. ...

warspite1

That's a wishlist? How boring and dull. Well in my lifeboat I'd like...

1. Haley




[image]local://upfiles/28156/FD47AB1B9D7347C88D90454C68A3C99B.jpg[/image]


Hey, that isn't Mrs. Warspite! I wonder how she thinks about this.... [:D]




peskpesk -> RE: Yet to be coded Options (10/2/2014 6:47:28 PM)

1) Frogmen
2) USSR-Japan compulsory peace
3) Bounce Combat
4) Convoy's in Flames
5) Japanese command conflict
6) City based Voluters
7) Isolated reorganization limits
8) Flying Bombs
9) Kamikazes
10) Atomic Weapons
11) V-Weapon
12) Oil Tankers
13) Recruitment Limits
14) Guard Banner Armies
15) Partisan HQ's
16) Rough Seas
17) Naval Supply units
18) Intelligence
19) Hitler's War
20) Naval Offensive Chit
21) Limited aircraft interception
22) The Ukraine
23) En-route aircraft interception
24) Surprised ZOC's




AxelNL -> RE: Yet to be coded Options (10/2/2014 6:50:19 PM)

Back to the subject:

1. USSR-Japan compulsory peace
2. Isolated reorganization limits
3. City based Volunteers
4. Surprised ZOC's
5. Guard Banner Armies
6. V-Weapons/Flying Bombs/Atomic Weapons
7. En-route aircraft interception
8. The Ukraine

the rest I am not particularly interested in, I'm afraid, neither Cruss's and others wet dreams [8|]




Orm -> RE: Yet to be coded Options (10/2/2014 7:06:07 PM)


quote:

ORIGINAL: AxelNL

Back to the subject:

1. USSR-Japan compulsory peace
2. Isolated reorganization limits
3. City based Volunteers
4. Surprised ZOC's
5. Guard Banner Armies
6. V-Weapons/Flying Bombs/Atomic Weapons
7. En-route aircraft interception
8. The Ukraine

the rest I am not particularly interested in, I'm afraid, neither Cruss's and others wet dreams [8|]

Surprised ZOC's a priority and no Frogmen and no Naval Supply units. [X(]

I am stunned over here. [;)] [:)]




warspite1 -> RE: Yet to be coded Options (10/2/2014 7:58:16 PM)


quote:

ORIGINAL: Centuur


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: CrusssDaddy

This thread is like Titanic passengers clambering over the rails shouting out lists of what they'd like to see in their lifeboats:

1. warm blanket
2. flares
3. waterproof radio
4. cushioned seating
5. snack tray
6. ...

warspite1

That's a wishlist? How boring and dull. Well in my lifeboat I'd like...

1. Haley




[image]local://upfiles/28156/FD47AB1B9D7347C88D90454C68A3C99B.jpg[/image]


Hey, that isn't Mrs. Warspite! I wonder how she thinks about this.... [:D]
warspite1

Correct - this is. And she's cool about it, she fancies Haley too [;)]


[image]local://upfiles/28156/D043CE7630E041DB8F2C1E65A1D63BFC.jpg[/image]




warspite1 -> RE: Yet to be coded Options (10/2/2014 7:59:59 PM)

quote:

ORIGINAL: AxelNL

Back to the subject:

1. USSR-Japan compulsory peace
2. Isolated reorganization limits
3. City based Volunteers
4. Surprised ZOC's
5. Guard Banner Armies
6. V-Weapons/Flying Bombs/Atomic Weapons
7. En-route aircraft interception
8. The Ukraine

the rest I am not particularly interested in, I'm afraid, neither Cruss's and others wet dreams [8|]
warspite1

It wasn't a wet dream - just a bit of fun in response to crussdaddy's nonsense [8|] [sm=nono.gif]




AxelNL -> RE: Yet to be coded Options (10/2/2014 9:30:29 PM)

quote:

ORIGINAL: warspite1

quote:

ORIGINAL: AxelNL

Back to the subject:

1. USSR-Japan compulsory peace
2. Isolated reorganization limits
3. City based Volunteers
4. Surprised ZOC's
5. Guard Banner Armies
6. V-Weapons/Flying Bombs/Atomic Weapons
7. En-route aircraft interception
8. The Ukraine

the rest I am not particularly interested in, I'm afraid, neither Cruss's and others wet dreams [8|]
warspite1

It wasn't a wet dream - just a bit of fun in response to crussdaddy's nonsense [8|] [sm=nono.gif]


[;)] I tried the same, but I should have know it would be impossible to throw Cruss and others in one boat...[:)]




AxelNL -> RE: Yet to be coded Options (10/2/2014 9:32:10 PM)


quote:

ORIGINAL: Orm


quote:

ORIGINAL: AxelNL

Back to the subject:

1. USSR-Japan compulsory peace
2. Isolated reorganization limits
3. City based Volunteers
4. Surprised ZOC's
5. Guard Banner Armies
6. V-Weapons/Flying Bombs/Atomic Weapons
7. En-route aircraft interception
8. The Ukraine

the rest I am not particularly interested in, I'm afraid, neither Cruss's and others wet dreams [8|]

Surprised ZOC's a priority and no Frogmen and no Naval Supply units. [X(]

I am stunned over here. [;)] [:)]


Yep - really interested in that effect, and I am less a naval pro than you, I'm afraid...




warspite1 -> RE: Yet to be coded Options (10/2/2014 9:40:40 PM)

Well I hope no one pays any attention to these lists - otherwise Convoys In Flames isn't going to get done [:(]




AlbertN -> RE: Yet to be coded Options (10/2/2014 10:59:47 PM)

I'd start with the City Volounteers - which imo is mostly done as those units are similar to Militias except they're freebies for the first time.

And next with the Interception on the Path - that ... well ... I deem it quite relevant to not have to scatter across Germany a ton of fighters just because the strat bombers of the Allies "teleport" through them.

To go step by step is quite necessary here so a long list is nothign I've made yet.




brian brian -> RE: Yet to be coded Options (10/3/2014 6:53:25 PM)

Number Zero: 100% User Control over convoy routes. Just don't let the user complete the phase until Trade Agreements are met and enforce the rule that way.

Number Zero.Five: A move-the-counters mode where we can use the beautiful maps and enforce the rules ourselves. This could have been done ten years ago and would have launched early sales and put money in Matrix and ADG pockets rather than see players use CyberBoard and Vassal all these years.



Isolated reorganization limits
USSR-Japan compulsory peace (critical to true multi-player WWII, including creating custom Non-Aggression Pacts)
Guard Banner Armies (an important balance to the "Italian Luftwaffe" strategy that ADG refuses to address)
En-route aircraft interception
City based Volunteers
Frogmen
Naval Supply units
Convoys in Flames
PARTisan HQ
Tankers

Intelligence - would add a click through button to every die roll whenever someone had enough Intell to spend, and could be done. It can be an interesting part of the game, I like peeking at the Weather Roll by sending the U-Boat Weather Team off to Greenland. But the Rule-As-Written is too heavily pro-Allied and this would need to go into some adaptation of the new rules coming in WiF8, where Intell is too expensive for anyone to want to try it much


The rest I don't care, though I would prefer raising the cost of Pilots to 3 BP over trying to add Bounce Combat to a play-over-the-net game.




paulderynck -> RE: Yet to be coded Options (10/3/2014 10:11:51 PM)

Intelligence - having to click through every freakin' die roll in a game of WiF (there are over 6000 in a typical Global War Campaign game, BTW) strikes me as extremely non-intelligent. I know, I know, skip it when one side doesn't have any I-points, etc... I have done some programming and that option strikes me as about the toughest one on the list to program so as to follow the optional rule correctly and not be a complete PITA.

Besides I've never, ever played this game with intelligence! [;)]




jusi -> RE: Yet to be coded Options (10/6/2014 9:14:10 AM)

If it could be useful to someone to set priorities after having fixed the critical bugs...

indispensable:

0. Non-agression Pacts
1. Isolated Reorganization
2. En-route aircraft interception

important:

3. USSR-Japan Compulsory Peace
4. Convoy in Flames & oil tankers
5. Surprised ZOCs

would be used:

6. Limited Aircraft Interception
7. Rough Seas
8. Recruitment Limits
9. City Based Volunteers
10. Naval Offensive Chit
11. Bounced Air Combat
12. Naval Supply Units
13. Japanese Command Conflict
14. Guards Banner Armies
15. Intelligence
16. Kamikazes, Flying Bombs, V-weapon, Atomic Bombs
17. Partisan HQs
18. The Ukraine
19. Frogmen

Would remain probably unused:

20. Hitler's war




Omnius -> Much Ado About Nothing (10/6/2014 3:00:01 PM)

What are you voting on, MWiF option or pretty girls? I think this is rather immaterial as it looks like all of these options are going to be released with the new 3.0 version to go on sale in the yet-to-be-determined future. Then they'll all be released at the same time.

Omnius




brian brian -> RE: Much Ado About Nothing (10/6/2014 5:19:54 PM)

I've never understood the why "Limited Aircraft Interception" rule was even written and I don't think it has any future in the game. World in Flames is not a hey-the-Jerries-are-coming-scramble-the-Spitfires tactical air combat game. Turns are two months long and a land "attack" is many days to a week of sustained combat. Fighter aircraft fly over the hexes in just a few hours.




Orm -> RE: Much Ado About Nothing (10/7/2014 3:18:15 AM)


quote:

ORIGINAL: brian brian

I've never understood the why "Limited Aircraft Interception" rule was even written and I don't think it has any future in the game. World in Flames is not a hey-the-Jerries-are-coming-scramble-the-Spitfires tactical air combat game. Turns are two months long and a land "attack" is many days to a week of sustained combat. Fighter aircraft fly over the hexes in just a few hours.

I think it was written because of those long range escort fighters. Even though a bombing mission is considered to be several missions over several days each individual mission does not last that long. The fighters flying hours before reaching the target hex would in reality be to late to intercept the bombing mission.

I have no trouble with a rule that reduce the effectiveness of the Black Widow as a interceptor. Or other fighters intercepting from far away. I have yet to play with it because it seems to be a pain to play with when you play the board game. But with a computer handling it then it might be different.




AlbertN -> RE: Much Ado About Nothing (10/7/2014 8:22:33 AM)


quote:

ORIGINAL: brian brian

I've never understood the why "Limited Aircraft Interception" rule was even written and I don't think it has any future in the game. World in Flames is not a hey-the-Jerries-are-coming-scramble-the-Spitfires tactical air combat game. Turns are two months long and a land "attack" is many days to a week of sustained combat. Fighter aircraft fly over the hexes in just a few hours.

quote:

I've never understood the why "Limited Aircraft Interception" rule was even written and I don't think it has any future in the game. World in Flames is not a hey-the-Jerries-are-coming-scramble-the-Spitfires tactical air combat game. Turns are two months long and a land "attack" is many days to a week of sustained combat. Fighter aircraft fly over the hexes in just a few hours.


Well ... simply because bombers do not "teleport" on the target; the longer is the journey the more they were exposed to interceptions and AA even.

On the other hand is quite absurd that ingame the bombers of the Allies (or the Germans if so) fly just through screens of fighter squadrons fielded upfront for that exact purpose.

You do not see it having a future - to me it's a must instead.




joshuamnave -> RE: Yet to be coded Options (10/7/2014 12:34:58 PM)

In a FTF game I would always want to play with en route interception. But on the computer, I can't see any way to implement it that doesn't involve adding hundreds of mouse clicks, and that doesn't sound fun to me.

I'd rather see an optional rule that allows fighters to intercept strat bombers using their full range.




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