Paul Vebber -> (3/26/2001 10:09:00 PM)
|
This is the infamous "drive by" bug and has been fixed in v5. Tom has tightened up a lot of the internet code, but becasue of iherant problems of latency, there will ocasionally be occarances where the two machines 'get out of synch" and you see a unit retreat, warp back and retreat again to a different hex, or 3 casualties suddenly change to 2, or a dead unit "comeback to life". This is a problem withthe original SP3 online "peer to peer" implementation and should be viewed as a bit of "Fog of war" as changing the internet architecture is required to fix it. We will be using a more robust architecture in our future Games like Battleline and Combat Leader.
|
|
|
|