Endy -> RE: I'm done with this ridiculous time vampire of a game. (10/21/2014 8:18:39 AM)
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ORIGINAL: LoBaron If you rerun a battle turn 10 times without changing anything, lose 7, draw 2, and win 1, then you definitely did something wrong - or should not have engaged at all. If players enter battles on 50/50 odds that things can go awry and a high amount of factors beyond their control, to express surprise that 50% of them end up on the low end of line and get their ass handed on a plate is a human trait I will always fail to understand. Nearly all spectacular CV battle loss threads on this forum, where a lot of angry tears are shed about the randomness of the results and the absence of predictability, fall into one of the above categories. A CV battle lost in a situation where objectively every factor that can be influenced by the player points to victory, and every factor beyond his influence is minimized, is a rare event indeed. The point is, even if you had the odds to win 7 times out of 10, and then the 1 result that is a complete disaster rolls, then it's difficult for some to accept. I do accept it as it's a part of the game, but some people are used to more predictable results when planning stuff especially when a significant amount of time spent is involved. It can really put someone off when he rolls a 1 despite his best planning. In some other games, when you have better odds than the opponent, the % chance of a really disastrous result is minimized. Sure, you can have a bad roll but as long as you did not enter a "fair" fight then the result can be a loss but nothing major. In Witp, it can be anything, from a total victory with no losses to a total defeat with your fleet on the bottom of the ocean and the enemy unscratched no matter the odds. And sure, you can win 70, 80, 90% of the time if you plan it right, but if that kind of amplitude of results is applied then that kind of randomness is difficult to accept by some. To sum up, it's not the amount of times you will win or lose out of 10, it's the span of possible different results (even if low chance) you get no matter the odds that puts some people off, even if they can rarely happen. It also concerns SAG engagements and land battles to some degree, not only CV fight though these seem to get noticed most for obvious reasons. I got used to it and even like it at times since it gives it the kind of thrilling unpredictabily in every game and is pretty close to what happened in real life, but sometimes you just sigh at the result and go on because what other choice you have? :) Oh, and I'm not saying this should be changed of course, just playing devil's advocate and trying to understand other points of view.
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