Jdegani -> The Four Horsemen and Satellite Intel (11/8/2014 1:15:52 PM)
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Hi everyone, I feel like I must be missing something important regarding satellite intel and wondered if you had any advice. I'm trying to play through the Four Horsemen scenario. I'm having no luck at all figuring out where in the world the surface group is I'm trying to attack. Every time a satellite passes by the estimated positions of each ship change by as much as 600nm. I know there should be some uncertainty in position, especially after a satellite leaves the area, but given the huge changes I can't even figure out which direction to travel. As an example, when the scenario starts, a satellite passes and indicates to me that the surface group is assembled about 90nm SE of iceland. Add another pass and the group is suddenly 230nm SE. The third pass leaves ships spread out over 500nm of ocean including several ships that appear to be sailing on the middle of England. Every satellite pass leads to changing ship positions and hugely different uncertainty ranges that cause the contacts to jump all over the ocean seemingly at random. I attached the scenario start, the easiest way to see what I'm talking about is just to set it to a high speed and watch the contacts jump around the ocean. Is there some way to combat this? Do I need to be doing something different with the satellite intel in order to actually fix a position of the surface fleet so I can sneak up on it? Thanks! I appreciate the help.
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