Grungar -> RE: 1.08 Discussion (11/12/2014 4:47:24 PM)
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anything that reduces the micro managment aspect of the game is welcome for me! perhaps in a future update you could say ummm ad a powerful ai stavka staff officer assistant! I mean one that is truly usful. I predict mass volume depletions and or busy mirror sites![:D] quote:
ORIGINAL: morvael loki100, aside from the problem described above there are also things to consider for ongoing games switching from 1.07 to 1.08: a) previously some losses were not visible in the statictics, they appear now, causing an artificial increase (if you have written down one set of data using 1.07 and one using 1.08 - as I did, due to external tracking in Excel). b) some ground element classes belong to different category now: SPA counts as artillery and is included in those numbers, previously they counted as AFV; in the new generic data Assault Guns are AFV not SPA, but when you retain old data, the change is significant, and there are other side effects (unfortunately this can't be avoided). c) units having squads with less than 10 men will be weaker, units with squads of over 10 men will be stronger in CV terms, hence 1941 Rumanians with 17-men squads get an increase in CV, mid-war Soviet squads see a decrease in CV, as do the late-war German squads. As rifle squad is major contributor to an infantry unit CV, the change is significant and visible on the counter (a 1-2 CV difference on-counter). Perhaps there are also some other changes that affect your game, but most likely it's c) and refit blocking/max 60% CV. No longer the Soviet player can play having all his front-line units on refit (as I did). But as I said above I'm willing to reduce the problem and micromanagement by disabling the 60/70 rule.
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