RE: Turn 185 (Full Version)

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M60A3TTS -> RE: Turn 185 (11/16/2015 6:42:38 PM)


quote:

ORIGINAL: Pelton

Turn 185 AGN holds the lines for another turn beating back several attacks. The lines are now 50 to 60 miles thick and no enemy breakthroughs. Still 28 hexes to Berlin with 26 turns left. Spring is still 13 or 14 turns away. With the 8 turns of mud that’s a hex ratio of +10. Manpower is down to 66,000 and OOB at 3.8 million.

[image]local://upfiles/20387/112617CC265444CBB850788498C48CF9.jpg[/image]


This is where I would counter the argument that the Axis player be allowed to build on-map units. You would end up with units 100 miles deep and 200 miles wide and that would be ridiculous.




SuluSea -> RE: Turn 185 (11/28/2015 12:53:53 PM)

Read this front to back last night great game by both players.

While reading this I was blown away by how much territory Pelton was able to seize.
I don't think I'm off base too much but even with house rules favoring the GHC the Soviets are starting to
knock on the door shows weakness in the program. I'd hope WITE 2 at the very least allows morale gains /morale losses according to how the war effort is going at it's mid points instead of total reliance on the historical record.




Peltonx -> RE: Turn 185 (11/29/2015 1:19:33 PM)

quote:

ORIGINAL: SuluSea

Read this front to back last night great game by both players.

While reading this I was blown away by how much territory Pelton was able to seize.
I don't think I'm off base too much but even with house rules favoring the GHC the Soviets are starting to
knock on the door shows weakness in the program. I'd hope WITE 2 at the very least allows morale gains /morale losses according to how the war effort is going at it's mid points instead of total reliance on the historical record.


There as been changes.

Morale will be based on won lost only, unlike current game that codes in a drop off.

In 43 Russia basicly gets a +20% CV from morale boosts and Germany -20% CV

No skill required.

But that's a long ways off. Not sure where it starts and how it scales up ect ect.






Peltonx -> RE: Turn 192 (12/1/2015 8:50:03 PM)

Turn 186 Stavka manages to push 10 miles west and now stands 270 miles from to Berlin with 25 turns left. GHC stands and fights for every mile.

[image]local://upfiles/20387/AF5F975B086F4F819FBD058B2261CBD7.jpg[/image]




Peltonx -> RE: Turn 192 (12/1/2015 8:50:55 PM)

Turn 187 Stavka now stands 270 miles from to Berlin with 24 turns left. GHC stands and fights for every mile.

[image]local://upfiles/20387/F389B2A6F0F040D88C52E6B912C5E3DE.jpg[/image]




Peltonx -> RE: Turn 192 (12/1/2015 8:52:06 PM)

I have to drop back a few hexes.

https://www.youtube.com/watch?v=0c3d7QgZr7g

[image]local://upfiles/20387/87DD87DD924647D2B7FAFF0686CFAFC8.jpg[/image]




Peltonx -> RE: Turn 192 (12/1/2015 8:52:51 PM)

After retreating 20 miles the lines are held, again taking a chance.

[image]local://upfiles/20387/24BB0F258BB844849F8F16A2E8A5869D.jpg[/image]




Peltonx -> RE: Turn 192 (12/1/2015 8:53:37 PM)

Turn 190 24 hexes to Berlin with 20 turns left with 7 turns of mud.

[image]local://upfiles/20387/E33745B4A6EB4012B4214042326DA369.jpg[/image]




Peltonx -> RE: Turn 192 (12/1/2015 8:54:51 PM)

Nothing major happens so I am going to hold the lines as best as possible.

[image]local://upfiles/20387/C03D83139FEB48F3B24FF2DE45E76A51.jpg[/image]




Peltonx -> RE: Turn 192 (12/1/2015 8:57:20 PM)

The plan is to stop at the first back stop when mud hits. I am giving away a few divisions along the front to by some time.

Once the back stop is hit I should have a constant layer after layer of forts come clear turns, in good terrain with rivers.

https://www.youtube.com/watch?v=GcCNcgoyG_0

[image]local://upfiles/20387/77915538C2D7469A9B8496E14E7D934A.jpg[/image]




Peltonx -> RE: Turn 192 (12/7/2015 5:14:58 PM)

Stavka grinds forward and pockets 2 more divisions.

Front line CV is dropping some.

[image]local://upfiles/20387/12C99A03CF0341A99384BCCEDFB4A305.jpg[/image]




Peltonx -> RE: Turn 193 (12/7/2015 5:15:36 PM)

The south.

[image]local://upfiles/20387/EB378ABDCE504AC99B689770F2A2766A.jpg[/image]




STEF78 -> RE: Turn 193 (12/7/2015 6:57:03 PM)

Pelton does as usual a very good job as german player.

Why is smokindave not attacking all along the front?

Doing only a single frontal attack to Berlin favors the defender




Peltonx -> RE: Turn 193 (12/11/2015 10:59:31 AM)

Holding the line and no pockets this turn.

[image]local://upfiles/20387/80BE43FCDD5C402CB0E8B408578DACA2.jpg[/image]




Peltonx -> RE: Turn 193 (12/11/2015 11:07:04 AM)


quote:

ORIGINAL: STEF78

Pelton does as usual a very good job as german player.

Why is smokindave not attacking all along the front?

Doing only a single frontal attack to Berlin favors the defender


A few reasons I believe, but dave would no better.

1. Its winter so low MP's to start with.
2. Layer after layer of forts.
3. I have a single Corp defending 1 hex of frontage and 3 or 4 Corp per Army. So 50 to 100 CV per hex, 2 divisions per Corp in RM + another 4 to 6 divisions in other Corps in same Army.
So allot of RM units add to defence-which means dave needs massive CV to attack a single hex and to take the hex many times several attacks.

Also once he wins a battle the 3 units retreat into forts with divisions on them so he again is facing 50+ CV stacks supported by 6 to 8 possible reserve reaction divisions - so he simply does not have MP or CV to attack the 2nd row of defenders.




Peltonx -> RE: Turn 196 (12/12/2015 9:28:19 PM)

https://www.youtube.com/watch?v=qFhM1XZsh6o

[image]local://upfiles/20387/91B778EDCAE4472B8CE94C275D708ED1.jpg[/image]




Peltonx -> RE: Turn 196 (12/12/2015 9:29:09 PM)

198

Stavka is only able to grind forward 20-25 hexes per turn.

Germany has a blanket of forts 100 miles thick now with a dozen turns left.



[image]local://upfiles/20387/720CA903862F41DBB526DC8ACE5DF21B.jpg[/image]




Peltonx -> RE: Turn 196 (12/19/2015 12:56:41 AM)

Looks like Stavka has only been able to grind forward about 10 hexes in 15 turns.

183 to present




M60A3TTS -> RE: Turn 196 (12/19/2015 4:05:57 AM)

Can we see an OOB?




Peltonx -> RE: Turn 196 (12/19/2015 11:45:33 AM)


quote:

ORIGINAL: M60A3TTS

Can we see an OOB?


Next turn I get I will post it, last one I recorded was


Turn 180
Pelton vs smokendave Russian OOB: 10,104,000 German OOB 3,750,000
Pelton vs smokendave Russian Loses: 9,876,000 German Loses: 3,854,000

Was going to do detail turn 200




Peltonx -> RE: Turn 200 (12/20/2015 3:16:02 PM)

400,000 armaments in pool and no manpower.

Here is a closer look at the front line units before my moves I need to reorganize my Corp. back to 3 in front and 2 divisions 2 deep behind them and then whatever in the next 4 hexes deep.

Its Mud so ignore the first CV#.



[image]local://upfiles/20387/99EFFD1F489848438E63436E3E650A88.jpg[/image]




Peltonx -> RE: Turn 200 (12/20/2015 3:18:21 PM)

Greater Germany +

[image]local://upfiles/20387/98AD9AFD90954B8AB846C09463400A19.jpg[/image]




Peltonx -> RE: Turn 200 (12/20/2015 3:22:39 PM)

Loses

[image]local://upfiles/20387/B3166199A8B34CFC94B8087F3AF54873.jpg[/image]




Peltonx -> RE: Turn 200 (12/20/2015 3:24:01 PM)

Air

[image]local://upfiles/20387/B3D5897110F349F89D4150FC86EE259B.jpg[/image]




Peltonx -> RE: Turn 200 (12/20/2015 3:30:14 PM)

I have managed to keep loses light, because I was able to gain far more land then historical, trucks, men and industry.

So it took longer for Dave to go on the offensive and I simply traded space for time until 1945. Which put 250,000 men and 1 million armaments in the pools by September 43.

I probably could have fought forward more, but there was a huge risk one good pocket and my Army would tank.

Under the old campaign system its impossible to hold enough VP's to get a minor win - so no reward for the risk

Which is why I only play to The Bitter End. Morveal/D-man did a great job. It gives both sides a reason to fight.

I have 5000 planes, but I have had all squads in reserve as of November 42. Huge savings in all areas, but with morveals changes to the air game I will not being doing this in the future.

I wish WitW air system would give some point to the LW. German LB/TaC bombers are usless now and it gives a much larger payoff simply resting them and never using them-then disbanding them once allies land in France.

11k tanks is because of light fighting and hexes to Berlin strategy. Dave simply could hardly ever attack more then 20 times per turn as I retreated east.
Now once I do stand my ground its rows and rows of forts and 80+ CV in front with RR's and if they do retreat its row after row of 80+ cv's

[image]local://upfiles/20387/4FCF018BC03044168D5CBD89BA7140D3.jpg[/image]




Steelwarrior7 -> RE: Turn 200 (12/20/2015 5:15:06 PM)

Great AAR thanks for all the details - where do you send your FBDs along during the campaign (starting where - moving to where)? The German OOB is constantly overloaded - more CPs used than available - how do you deal with it? Do you replace leaders - and how many - do you build fortifications for Winter 41?

Just like to learn from the best German player ;-D




STEF78 -> RE: Turn 200 (12/20/2015 5:53:53 PM)

At this stage of the war, your defensive CV are trully impressive!




Peltonx -> RE: Turn 200 (12/21/2015 4:02:38 PM)

quote:

ORIGINAL: Steelwarrior7

Great AAR thanks for all the details - where do you send your FBDs along during the campaign
(starting where - moving to where)?

RR;
FDB-1 turn one gets on rail and heads for Romania.
Turn 2 it can RR starting in hex 67,102 or hex if Russia is blocking 60,95 then head for 67,98 then to 74,101 then to D-town 100,94 from there to Stalino area.

FBD-3 turn 1 rails to 47,46 gets of rails and repairs hex 47,45 then FBD-4 RR up that line 51,44. Turn 2 FDB-4 RR the next 3 hexes and then FBD-3 RR the swamp then FDB-4 RR the line headed for Riga then to Poskv then hex 80,30 It then heads south to link up with FBD-2. Once they link up its free to go where needed generally towards Moscow.

Then FBD-3 RR the line headed for 65,43 then on to Smolensk then 96,54 and turns south to link up with southern front.

FBD-2 heads for Vilnius then turns north to hex 65,43. At this pt it assists FBD-3 then turns north and links up with FBD-4. Once it has linked with FBD-4 it is railed to the south on FDB-1 line. It RR starting at hex 91,92 and heads for Kharkov then to Orel to link up with FBD-3.

Why the loops? Its next to impossible for partisans to cut lines because there is 2 ways or more to get supplies to the front. I also put 5-7 con units in OKH and AGN,AGS,AGC and move units to areas I want linked up like Kiev,
Nikolaev and hex 71,35



The German OOB is constantly overloaded - more CPs used than available - how do you deal with it?

I over load armies, but not Corp as needed

Do you replace leaders - and how many - do you build fortifications for Winter 41?

I replace leaders as needed north to south, FZ's I might build in the south near Stalino only if I have advances far past it and can retreat to them for a Jan stop line.

Just like to learn from the best German player ;-D





Steelwarrior7 -> RE: Turn 200 (12/21/2015 4:10:56 PM)

Great man - would you like to be more specific on leaders - I guess Model for the Leningrad grind is obvious - but what else?




sillyflower -> RE: Turn 200 (12/21/2015 9:12:53 PM)

There have been quite a few discussions on which leader traits are the most important, and at which HQ level, and priorities can change. Eg initiative is most useful at triggering reserve activation. Morvael who knows the engine better than the rest of us goes for morale in high level HQs - see the 'rodina struggle' AAR




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