RoryAndersonCDT -> RE: Command v1.06 - The new features Part I (12/7/2014 11:33:39 PM)
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Haha Smudge you ol' pirate! [:D] quote:
ORIGINAL: Gunner98 Excellent, just saw this! Couple quick questions: 1: With the 'Quick turn around' feature, what can the AC do in the '6 hrs downtime', are they in Maintenance or Reserve mode or can they be readying for another load-out? I presume they are completely unavailable, and once the 6 hrs is over they can start another loadout or another quick turn around cycle, if they are allowed to simply arm for another mission it wouldn't be much of a penalty. 2: For the unit proficiency values, will that apply to ships and other units or just AC? 3: In the screenshots, the photo of the unit appears in the side-bar - another new feature? [:D] Thanks a lot guys this is fantastic. Bart I can answer a few of these if I might be so bold [:D] 1. With Quick turn around the AC during downtime are just the same as they are in Command now; they can have their loadouts changed and that is about it. One neat thing about the quick turnaround is that when an aircraft is being quickly turned around you can change its loadout and it retains its quick turn around status. Eg first sortie is with Mavericks, second sortie could be with LGBs. 2. The unit proficiency values do apply to ships, land units, submarines, and of course aircraft. 3. Yes indeed! If you have a database image for the currently selected unit that image is displayed on the right hand side bar. This can be turned off in the game options if so desired. I'd highly recommend downloading the database images from http://www.warfaresims.com/?page_id=1876. I've also mirrored the current database image pack here: https://www.dropbox.com/s/p6okfjp9q0utlch/DB_addons.zip?dl=0.
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