RE: Command v1.06 - The new features Part I (Full Version)

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ClaudeJ -> RE: Command v1.06 - The new features Part I (12/10/2014 12:37:14 PM)

quote:

ORIGINAL: Baloogan
Well, I aim to keep it up to date with the publicly released DB from Command, but aside from that there are no other plans regarding it. I don't think an android app for it is in the cards; but I could make the site more mobile friendly.


Great news!

Your online DB is invaluable to get some # easily and figure out sensors' properties , I only wish you had the Propulsion's technical details too. [;)]
http://i.gyazo.com/1546cdf63c897f5b9a6a2c99b7d37615.png




RoryAndersonCDT -> RE: Command v1.06 - The new features Part I (12/10/2014 12:54:40 PM)


quote:

ORIGINAL: Jan Masterson

quote:

ORIGINAL: Baloogan
Well, I aim to keep it up to date with the publicly released DB from Command, but aside from that there are no other plans regarding it. I don't think an android app for it is in the cards; but I could make the site more mobile friendly.


Great news!

Your online DB is invaluable to get some # easily and figure out sensors' properties , I only wish you had the Propulsion's technical details too. [;)]
[image]http://i.gyazo.com/1546cdf63c897f5b9a6a2c99b7d37615.png[/image]

Haha, well that looks kinda hard to compute. The online db defers to Command's database viewer whenever there is tricky math involved. Especially propulsion, propulsion is really really complicated. Each engine uses a different fuel, with different amounts at different throttles and altitude bands. Then you have things like submarines with 3 different engines (Diesel, Electric, AIP) each with their own properties... [&o]




ParachuteProne -> RE: Command v1.06 - The new features Part I (12/13/2014 10:20:49 PM)


quote:

ORIGINAL: mikmyk

Hi Tony

Its something we've been thinking about but we do have a substantial list of code changes we need to look at first to do WWI and WWII well.

Mike


Or for a real Challenge - 1780 ish :)




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