sfbaytf -> RE: Some strategy questions for players (12/14/2014 5:55:58 PM)
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ORIGINAL: meklore61 My two cents! Sicily has to be taken and I usually let 7th Army do that, and I re-target my other TF's on turn one so they retain 49 prep points. The rule on Italian surrender is about to be changed in the next patch, but even after it's changed I won't change my tactics because I want to be in Italy on turn 2 and normally I use 8th Army for that. The Provisional Corps and one TF I use to invade Sardinia on turn 2 also. After the rule change for Italian surrender happens, I would probably send two TF's to take Sardinia. I don't use 8th Army to push too hard into Italy as it will cost too many VP's. They are mainly there to force the axis to commit several divisions to hold you there, so they can't be used to cover an invasion. If they decide not to hold you, then you get Southern Italy for free. Don't use multiple TF's to cover two beaches that can be covered by one TF. If your invasion beaches are close, and touch the same sea hex, then you can use just one TF to get supplies onto the beaches. I put my TF's into ports and set them a target (planned) so that they are gaining prep points as soon as they can. It takes 50 prep points to launch an invasion, and combat units only require 30 prep points to join it. Ports don't have to be 100% fixed for TF's to use it to gain prep points. My 2nd invasion is from Sicily, not North Africa. This gives me time to make the preparations I need elsewhere to ensure my 2nd invasion is not pushed out, and that I have air cover. If your not pushing the axis down in Italy some, those are forces that can be used against you in other places. Plus when you capture air bases in Italy, you can start to bomb Ploesti. Bomb the snot out of axis airfields with planes. They will either lose them, or move them farther north. Win/win! I don't drop my paratroop divisions as regiments or brigades. Only a paratroop division can retreat if attacked during the next enemy ground phase. If I can't relieve them the next turn (two at the most) I won't use them. I always have my airborne units support an invasion, usually in the area I expect the toughest fights or to isolate units and/or ports. Don't invade into a port hex unless you have to. Isolate them during the invasion so that when you take it you have another port (and if you invade a port hex, the port is not functional until you repair it). These are just some ideas to consider. Where in Southern Italy do you land the 8th Army? Isn't this a bit risky? You have 2 divided armies that can't support one another. Against the AI I could see this working, but against a skilled Axis human player sounds like a good way to lose an army. If I understand correctly you will have 1 Army the 7th fighting on Sicily and the 8th on Southern Italy on turn 2 and if things go south how will the 7th be able to get to Southern Italy quickly...
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