Tutorial VP calculation-- ? problem (Full Version)

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Rankorian -> Tutorial VP calculation-- ? problem (12/19/2014 12:49:10 AM)

The Velkie Luki tutorial--marvelous. Just the right intro for such a complex game.

But when it came to VP calculations, it seemed as though the ET for some cities was incorrect. (I am not clever enough to post screen shots)

As the Soviets (normal difficulty) holding Velkie Luki seemed to give me 20 victory points per turn, not the 10 on the VP screen. After 9 turns, and holding it for 7, I had 140 VP.

The obverse seemed to be true for the Germans and Novosokolniki, which is listed as T10. After 10 turns, they, coincidentally, had held it for 7 turns, but had 140 points. I thought maybe the ET10 meant 10 points per player 1/2 turn, but the other town for each side, also ET10, worked as I would have expected, 10 points per full turn.


Bonus help for this newbie: on the hex pop-up there are two items which I cannot find in the manual. "THREAT LEVEL 0 0 0". And "Defense 16000 [or some number just below that] (0)" Any clue as to what those items mean?




loki100 -> RE: Tutorial VP calculation-- ? problem (12/19/2014 7:14:51 AM)


quote:

ORIGINAL: Rankorian


Bonus help for this newbie: on the hex pop-up there are two items which I cannot find in the manual. "THREAT LEVEL 0 0 0". And "Defense 16000 [or some number just below that] (0)" Any clue as to what those items mean?


I think they are both codes for the AI, to allow it to make force allocation determinations




morvael -> RE: Tutorial VP calculation-- ? problem (12/19/2014 8:24:38 AM)

I think the VPs "per turn" should always be added per half-turn (so you get twice the number listed if you hold it for the entire turn).




Rankorian -> RE: Tutorial VP calculation-- ? problem (12/21/2014 1:30:13 AM)

Thank you, that is what it appears.

That gives a boost for the losing player, all else considered. If both the players get "double points", it will be harder for the winning player to get 2:1, 3:1, etc odds.

WAD?




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