GrumpyMel -> RE: Thoughts on Fortifications (1/7/2015 4:36:39 PM)
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Alright, so now I'm getting a bit confused.... shouldn't you be using your FB's in a Ground Support role to support the actual attacks that are calling in close air support? That's what I'm mostly using them for...or are you talking about splitting them and using them for both? What I did was put.... - The entire RAF 2nd Tac AirForce on Ground Support for direct support of the invading troops. Those have most of the Typhoons and British Tac Bombers in them. - The US 9th Air Force which has alot of the Marauders, Havocs and US Tactical Bombers on Ground Strike Missions to interdict and hit units immediately behind the beaches, I also set a couple of small missions to bomb the nearby Luftwaffe airbases that still had planes in them, as I didn't want to risk these getting up in the air to mess with the transports carrying para's. I converted a couple of it's P47 groups from fighters flying escort to bombers with 500 lbs...but not all, clearly I could have done more of that. - I set the entire 8th Air Force to fly deeper interdiction to get units moving up into the sector. I didn't touch their bomb loads or convert any of their escorts though. - I set the entire RAF Bomber Command to day missions also flying deep interdiction behind the invasion area. They were set to do rail interdiction as well as regular. I didn't touch thier bombloads though. - I set every recon plane in England to fly recon over the general area. I didn't touch any target priorties for them....I didn't actualy know recon missions had target priorties. - I set all of RAF Coastal Command to fly Naval Patrol over the sea area where the invasion fleets would be moving through. Intuitively this seemed like a reasonable plan to me, obviously the results were pretty anemic. What I didn't touch was bombloads (aside from the couple mentioned for range purposes)....I assumed that planes would default to a reasonable loadout for their type and frankly with my limited knowledge of bomb types, I figured I'd do more harm then good by messing with them. Same with altitudes, I assumed that AD's would default to a reasonable altitude for the mission and didn't really need too much micro-management to achieve decent results. I realize that the heavies aren't as optimal for interdiction as the smaller craft... but I didn't figure they'd be that bad...and AFAIC the invasion is sort of a broken arrow situation for the air forces...if the game let me, I'd have ordered Cessna's up with boxes of hand grenades to toss out the window. Clearly, I did a less then stellar job in ordering my air missions over the invasion... but I don't think it was that crazy off base to enjoy minimal results....and I certainly didn't expect I would need to do everything optimaly to do a reasonable job in slowing the A.I's response on difficulty settings of "Normal" and below.
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